From 42fee73aadd7f37a4f18e57c167e98b7a6294508 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 19 Jan 2005 14:50:52 +0000 Subject: [PATCH] Change behaviour of glDeleteTextures as discussed on ARB list. glDeleteTexture makes the texture ID immediately free for re-use while the actual texture object lingers until its reference count goes to zero (when no longer bound by any rendering context). --- src/mesa/main/texobj.c | 23 +++++++++-------------- 1 file changed, 9 insertions(+), 14 deletions(-) diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 4bbd3486588..97cd358c198 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -5,9 +5,9 @@ /* * Mesa 3-D graphics library - * Version: 6.2 + * Version: 6.3 * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -701,17 +701,14 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures) } ctx->NewState |= _NEW_TEXTURE; - /* If user hasn't already tried to delete the texture... */ - if (!delObj->DeletePending) { - delObj->DeletePending = GL_TRUE; - delObj->RefCount--; - ASSERT(delObj->RefCount >= 0); - } - - /* See if we can really delete the texture now */ + /* The texture _name_ is now free for re-use. */ + _mesa_remove_texture_object(ctx, delObj); + /* The actual texture object will not be freed until it's no + * longer bound in any context. + */ + delObj->RefCount--; if (delObj->RefCount == 0) { - ASSERT(delObj->Name != 0); /* Never delete default tex objects */ - _mesa_remove_texture_object(ctx, delObj); + ASSERT(delObj->Name != 0); /* Never delete default tex objs */ ASSERT(ctx->Driver.DeleteTexture); (*ctx->Driver.DeleteTexture)(ctx, delObj); } @@ -892,8 +889,6 @@ _mesa_BindTexture( GLenum target, GLuint texName ) ASSERT(oldTexObj->RefCount >= 0); if (oldTexObj->RefCount == 0) { ASSERT(oldTexObj->Name != 0); - ASSERT(oldTexObj->DeletePending); - _mesa_remove_texture_object(ctx, oldTexObj); ASSERT(ctx->Driver.DeleteTexture); (*ctx->Driver.DeleteTexture)( ctx, oldTexObj ); } -- 2.30.2