From 43e0b0d4b255d910616c10e3e01bfec5db469e0e Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Fri, 6 Jan 2017 17:25:35 -0800 Subject: [PATCH] anv/pipeline: Only call remove_dead_variables once It can handle multiple modes at a time now so there's no reason to call it repeatedly. Reviewed-by: Timothy Arceri --- src/intel/vulkan/anv_pipeline.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index db35d7004f8..fadc76a79af 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -157,9 +157,9 @@ anv_shader_compile_to_nir(struct anv_device *device, assert(exec_list_length(&nir->functions) == 1); entry_point->name = ralloc_strdup(entry_point, "main"); - nir_remove_dead_variables(nir, nir_var_shader_in); - nir_remove_dead_variables(nir, nir_var_shader_out); - nir_remove_dead_variables(nir, nir_var_system_value); + nir_remove_dead_variables(nir, nir_var_shader_in | + nir_var_shader_out | + nir_var_system_value); nir_validate_shader(nir); /* Now that we've deleted all but the main function, we can go ahead and -- 2.30.2