From 44ecf0793d872e771edc448436f7a2fd7c3390f5 Mon Sep 17 00:00:00 2001 From: Laura Ekstrand Date: Tue, 17 Mar 2015 09:43:52 -0700 Subject: [PATCH] Revert "main: _mesa_cube_level_complete checks NumLayers." This reverts commit 1ee000a0b6737d6c140d4f07b6044908b8ebfdc7. Failures with the GLES3 conformance suite and Synmark2 OGLHdrBloom revealed that this commit was in error. Extensive testing with Piglit prior to patch review and upstreaming did not reveal this problem because, in the few Piglit tests that test for cube completeness, NumLayers = 6. This is because all of the existing tests use TextureStorage to initialize the texture, which sets NumLayers. A new Piglit test has been sent to the mailing list that reproduces the bug related to this patch ("texturing: Testing glGenerateMipmap(GL_TEXTURE_CUBE_MAP) without glTexStorage2D"). Reviewed-by: Jason Ekstrand --- src/mesa/main/texobj.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index a99b108d35f..e018ab9103c 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -879,10 +879,6 @@ _mesa_cube_level_complete(const struct gl_texture_object *texObj, if (texObj->Target != GL_TEXTURE_CUBE_MAP) return GL_FALSE; - /* Make sure we have enough image planes for a cube map. */ - if (texObj->NumLayers < 6) - return GL_FALSE; - if ((level < 0) || (level >= MAX_TEXTURE_LEVELS)) return GL_FALSE; -- 2.30.2