From 4505acf3b28f0b88bf97838ed7898f10e9200b93 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 25 Mar 2008 15:17:53 +0000 Subject: [PATCH] draw: take primitive into account when deciding if the pipeline is active --- src/gallium/auxiliary/draw/draw_passthrough.c | 2 +- src/gallium/auxiliary/draw/draw_private.h | 3 +- src/gallium/auxiliary/draw/draw_pt.c | 2 +- src/gallium/auxiliary/draw/draw_validate.c | 99 ++++++++++++------- 4 files changed, 69 insertions(+), 37 deletions(-) diff --git a/src/gallium/auxiliary/draw/draw_passthrough.c b/src/gallium/auxiliary/draw/draw_passthrough.c index dd00894c5bd..2198079a880 100644 --- a/src/gallium/auxiliary/draw/draw_passthrough.c +++ b/src/gallium/auxiliary/draw/draw_passthrough.c @@ -424,7 +424,7 @@ draw_passthrough_arrays(struct draw_context *draw, debug_printf("%s %d %d %d\n", __FUNCTION__, prim, start, count); - if (draw_need_pipeline(draw)) + if (draw_need_pipeline(draw, prim)) return FALSE; debug_printf("%s AAA\n", __FUNCTION__); diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h index 0c5afcacfae..8a879809c36 100644 --- a/src/gallium/auxiliary/draw/draw_private.h +++ b/src/gallium/auxiliary/draw/draw_private.h @@ -364,7 +364,8 @@ extern void draw_vertex_shader_queue_flush( struct draw_context *draw ); extern void draw_update_vertex_fetch( struct draw_context *draw ); -extern boolean draw_need_pipeline(const struct draw_context *draw); +extern boolean draw_need_pipeline(const struct draw_context *draw, + unsigned prim ); /* Passthrough mode (second attempt): diff --git a/src/gallium/auxiliary/draw/draw_pt.c b/src/gallium/auxiliary/draw/draw_pt.c index d7169f78f44..3ec31ec25f3 100644 --- a/src/gallium/auxiliary/draw/draw_pt.c +++ b/src/gallium/auxiliary/draw/draw_pt.c @@ -55,7 +55,7 @@ draw_pt_arrays(struct draw_context *draw, unsigned start, unsigned count) { - const boolean pipeline = draw_need_pipeline(draw); + const boolean pipeline = draw_need_pipeline(draw, prim); const boolean cliptest = !draw->rasterizer->bypass_clipping; const boolean shading = !draw->rasterizer->bypass_vs; struct draw_pt_front_end *frontend = NULL; diff --git a/src/gallium/auxiliary/draw/draw_validate.c b/src/gallium/auxiliary/draw/draw_validate.c index 70b477ba5cc..e163e078f0f 100644 --- a/src/gallium/auxiliary/draw/draw_validate.c +++ b/src/gallium/auxiliary/draw/draw_validate.c @@ -32,6 +32,22 @@ #include "pipe/p_defines.h" #include "draw_private.h" +static boolean points( unsigned prim ) +{ + return (prim == PIPE_PRIM_POINTS); +} + +static boolean lines( unsigned prim ) +{ + return (prim == PIPE_PRIM_LINES || + prim == PIPE_PRIM_LINE_STRIP || + prim == PIPE_PRIM_LINE_LOOP); +} + +static boolean triangles( unsigned prim ) +{ + return prim >= PIPE_PRIM_TRIANGLES; +} /** * Check if we need any special pipeline stages, or whether @@ -40,48 +56,63 @@ * pipeline stages. */ boolean -draw_need_pipeline(const struct draw_context *draw) +draw_need_pipeline(const struct draw_context *draw, + unsigned int prim ) { - /* line stipple */ - if (draw->rasterizer->line_stipple_enable && draw->line_stipple) - return TRUE; - - /* wide lines */ - if (draw->rasterizer->line_width > draw->wide_line_threshold) - return TRUE; + /* Don't have to worry about triangles turning into lines/points + * and triggering the pipeline, because we have to trigger the + * pipeline *anyway* if unfilled mode is active. + */ + if (lines(prim)) + { + /* line stipple */ + if (draw->rasterizer->line_stipple_enable && draw->line_stipple) + return TRUE; - /* large points */ - if (draw->rasterizer->point_size > draw->wide_point_threshold) - return TRUE; + /* wide lines */ + if (draw->rasterizer->line_width > draw->wide_line_threshold) + return TRUE; - /* AA lines */ - if (draw->rasterizer->line_smooth && draw->pipeline.aaline) - return TRUE; - - /* AA points */ - if (draw->rasterizer->point_smooth && draw->pipeline.aapoint) - return TRUE; + /* AA lines */ + if (draw->rasterizer->line_smooth && draw->pipeline.aaline) + return TRUE; + } - /* polygon stipple */ - if (draw->rasterizer->poly_stipple_enable && draw->pipeline.pstipple) - return TRUE; + if (points(prim)) + { + /* large points */ + if (draw->rasterizer->point_size > draw->wide_point_threshold) + return TRUE; - /* unfilled polygons */ - if (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL || - draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL) - return TRUE; + /* AA points */ + if (draw->rasterizer->point_smooth && draw->pipeline.aapoint) + return TRUE; - /* polygon offset */ - if (draw->rasterizer->offset_cw || draw->rasterizer->offset_ccw) - return TRUE; + /* point sprites */ + if (draw->rasterizer->point_sprite && draw->point_sprite) + return TRUE; + } - /* point sprites */ - if (draw->rasterizer->point_sprite && draw->point_sprite) - return TRUE; - /* two-side lighting */ - if (draw->rasterizer->light_twoside) - return TRUE; + if (triangles(prim)) + { + /* polygon stipple */ + if (draw->rasterizer->poly_stipple_enable && draw->pipeline.pstipple) + return TRUE; + + /* unfilled polygons */ + if (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL || + draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL) + return TRUE; + + /* polygon offset */ + if (draw->rasterizer->offset_cw || draw->rasterizer->offset_ccw) + return TRUE; + + /* two-side lighting */ + if (draw->rasterizer->light_twoside) + return TRUE; + } /* polygon cull - this is difficult - hardware can cull just fine * most of the time (though sometimes CULL_NEITHER is unsupported. -- 2.30.2