From 452be7e7ef0d9ac0205ce7b3277ad1f14558cc2c Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Wed, 10 May 2006 08:57:34 +0000 Subject: [PATCH] Use a (much!) larger executable memory heap so that the glsl x86 allocations succeed. I'm not sure this is really necessary... --- src/mesa/main/execmem.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/execmem.c b/src/mesa/main/execmem.c index 7d498a82791..3f4c75939d8 100644 --- a/src/mesa/main/execmem.c +++ b/src/mesa/main/execmem.c @@ -47,7 +47,7 @@ #include #include "mm.h" -#define EXEC_HEAP_SIZE (128*1024) +#define EXEC_HEAP_SIZE (10*1024*1024) _glthread_DECLARE_STATIC_MUTEX(exec_mutex); @@ -85,7 +85,11 @@ _mesa_exec_malloc(GLuint size) if (block) addr = exec_mem + block->ofs; - + else { + _mesa_printf("%s failed\n", __FUNCTION__); + exit(1); + } + _glthread_UNLOCK_MUTEX(exec_mutex); return addr; -- 2.30.2