From 478c14453b33b20724bcdb70cf1f54f4addb71ab Mon Sep 17 00:00:00 2001 From: Brian Date: Mon, 18 Feb 2008 16:50:07 -0700 Subject: [PATCH] gallium: remove the prototype/unused wide_line_aa() function --- src/gallium/auxiliary/draw/draw_wide_prims.c | 69 +------------------- 1 file changed, 1 insertion(+), 68 deletions(-) diff --git a/src/gallium/auxiliary/draw/draw_wide_prims.c b/src/gallium/auxiliary/draw/draw_wide_prims.c index 655774b155f..1f8069bdcaa 100644 --- a/src/gallium/auxiliary/draw/draw_wide_prims.c +++ b/src/gallium/auxiliary/draw/draw_wide_prims.c @@ -161,70 +161,6 @@ static void wide_line( struct draw_stage *stage, } -/** - * Draw a wide line by drawing a quad, using geometry which will - * fullfill GL's antialiased line requirements. - */ -static void wide_line_aa(struct draw_stage *stage, - struct prim_header *header) -{ - const struct wide_stage *wide = wide_stage(stage); - const float half_width = wide->half_line_width; - struct prim_header tri; - struct vertex_header *v[4]; - float *pos; - float dx = header->v[1]->data[0][0] - header->v[0]->data[0][0]; - float dy = header->v[1]->data[0][1] - header->v[0]->data[0][1]; - const float len = (float) sqrt(dx * dx + dy * dy); - uint i; - - dx = dx * half_width / len; - dy = dy * half_width / len; - - /* allocate/dup new verts */ - for (i = 0; i < 4; i++) { - v[i] = dup_vert(stage, header->v[i/2], i); - } - - /* - * Quad for line from v0 to v1: - * - * 1 3 - * +-------------------------+ - * | | - * *v0 v1* - * | | - * +-------------------------+ - * 0 2 - */ - - pos = v[0]->data[0]; - pos[0] += dy; - pos[1] -= dx; - - pos = v[1]->data[0]; - pos[0] -= dy; - pos[1] += dx; - - pos = v[2]->data[0]; - pos[0] += dy; - pos[1] -= dx; - - pos = v[3]->data[0]; - pos[0] -= dy; - pos[1] += dx; - - tri.det = header->det; /* only the sign matters */ - - tri.v[0] = v[2]; tri.v[1] = v[1]; tri.v[2] = v[0]; - stage->next->tri( stage->next, &tri ); - - tri.v[0] = v[3]; tri.v[1] = v[1]; tri.v[2] = v[2]; - stage->next->tri( stage->next, &tri ); - -} - - /** * Set the vertex texcoords for sprite mode. * Coords may be left untouched or set to a right-side-up or upside-down @@ -379,10 +315,7 @@ static void wide_first_line( struct draw_stage *stage, wide->half_line_width = 0.5f * draw->rasterizer->line_width; if (draw->rasterizer->line_width != 1.0) { - if (draw->rasterizer->line_smooth) - wide->stage.line = wide_line_aa; - else - wide->stage.line = wide_line; + wide->stage.line = wide_line; } else { wide->stage.line = passthrough_line; -- 2.30.2