From 48784f3591a4608509ccad8c73618999765711b3 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Wed, 23 Oct 2013 16:10:38 +0200 Subject: [PATCH] radeonsi: add the vertex shader position output if it's missing MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit This fixes a lockup in piglit/spec/glsl-1.40/execution/tf-no-position. Reviewed-by: Michel Dänzer --- src/gallium/drivers/radeonsi/radeonsi_shader.c | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/src/gallium/drivers/radeonsi/radeonsi_shader.c b/src/gallium/drivers/radeonsi/radeonsi_shader.c index 42db8ca118b..9f81a7b420b 100644 --- a/src/gallium/drivers/radeonsi/radeonsi_shader.c +++ b/src/gallium/drivers/radeonsi/radeonsi_shader.c @@ -1076,6 +1076,19 @@ handle_semantic: if (si_shader_ctx->type == TGSI_PROCESSOR_VERTEX) { unsigned pos_idx = 0; + /* We need to add the position output manually if it's missing. */ + if (!pos_args[0][0]) { + pos_args[0][0] = lp_build_const_int32(base->gallivm, 0xf); /* writemask */ + pos_args[0][1] = uint->zero; /* EXEC mask */ + pos_args[0][2] = uint->zero; /* last export? */ + pos_args[0][3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_POS); + pos_args[0][4] = uint->zero; /* COMPR flag */ + pos_args[0][5] = base->zero; /* X */ + pos_args[0][6] = base->zero; /* Y */ + pos_args[0][7] = base->zero; /* Z */ + pos_args[0][8] = base->one; /* W */ + } + for (i = 0; i < 4; i++) if (pos_args[i][0]) shader->nr_pos_exports++; -- 2.30.2