From 4a868a984d6ae73eb38a69b045b004663cdac20c Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Tue, 25 Mar 2014 18:19:42 -0700 Subject: [PATCH] mesa/sso: Refactor new function _mesa_bind_pipeline Pull most of the guts out of _mesa_BindPipeline into a new utility function that can be use elsewhere (e.g., meta). Signed-off-by: Ian Romanick Reviewed-by: Kenneth Graunke Reviewed-by: Eric Anholt --- src/mesa/main/pipelineobj.c | 13 ++++++++++--- src/mesa/main/pipelineobj.h | 4 ++++ 2 files changed, 14 insertions(+), 3 deletions(-) diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c index f55251e065d..90c1d005f74 100644 --- a/src/mesa/main/pipelineobj.c +++ b/src/mesa/main/pipelineobj.c @@ -412,8 +412,15 @@ _mesa_BindProgramPipeline(GLuint pipeline) newObj->EverBound = GL_TRUE; } + _mesa_bind_pipeline(ctx, newObj); +} + +void +_mesa_bind_pipeline(struct gl_context *ctx, + struct gl_pipeline_object *pipe) +{ /* First bind the Pipeline to pipeline binding point */ - _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, newObj); + _mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current, pipe); /* Section 2.11.3 (Program Objects) of the OpenGL 4.1 spec says: * @@ -424,11 +431,11 @@ _mesa_BindProgramPipeline(GLuint pipeline) * considered current." */ if (&ctx->Shader != ctx->_Shader) { - if (pipeline) { + if (pipe != NULL) { /* Bound the pipeline to the current program and * restore the pipeline state */ - _mesa_reference_pipeline_object(ctx, &ctx->_Shader, newObj); + _mesa_reference_pipeline_object(ctx, &ctx->_Shader, pipe); } else { /* Unbind the pipeline */ _mesa_reference_pipeline_object(ctx, &ctx->_Shader, diff --git a/src/mesa/main/pipelineobj.h b/src/mesa/main/pipelineobj.h index ceaf4f14ce9..7285a78f1ae 100644 --- a/src/mesa/main/pipelineobj.h +++ b/src/mesa/main/pipelineobj.h @@ -59,6 +59,10 @@ _mesa_reference_pipeline_object(struct gl_context *ctx, _mesa_reference_pipeline_object_(ctx, ptr, obj); } +extern void +_mesa_bind_pipeline(struct gl_context *ctx, + struct gl_pipeline_object *pipe); + extern GLboolean _mesa_validate_program_pipeline(struct gl_context * ctx, struct gl_pipeline_object *pipe, GLboolean IsBound); -- 2.30.2