From 4a91d4ef0fe066f292438576a49b40deb24a495d Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Mon, 20 Aug 2018 08:08:58 +1000 Subject: [PATCH] docs: update the default mesa shader cache dir We renamed the dir in commit 28b326238bcc, this just updates the website to reflect the change. --- docs/envvars.html | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/envvars.html b/docs/envvars.html index edc5027f33f..c9733e65234 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -146,8 +146,8 @@ your system. For example under the default settings you may end up with a 1GB cache for x86_64 and another 1GB cache for i386.
  • MESA_GLSL_CACHE_DIR - if set, determines the directory to be used for the on-disk cache of compiled GLSL programs. If this variable is -not set, then the cache will be stored in $XDG_CACHE_HOME/mesa (if -that variable is set), or else within .cache/mesa within the user's +not set, then the cache will be stored in $XDG_CACHE_HOME/mesa_shader_cache (if +that variable is set), or else within .cache/mesa_shader_cache within the user's home directory.
  • MESA_GLSL - shading language compiler options
  • MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled. -- 2.30.2