From 4bbef7a6442bfecb6291e981c3a42eda83faa9c2 Mon Sep 17 00:00:00 2001 From: Brian Date: Fri, 2 Feb 2007 16:38:00 -0700 Subject: [PATCH] remove slang_builtin_vec4.gc --- .../slang/library/slang_builtin_vec4.gc | 216 ------------------ 1 file changed, 216 deletions(-) delete mode 100644 src/mesa/shader/slang/library/slang_builtin_vec4.gc diff --git a/src/mesa/shader/slang/library/slang_builtin_vec4.gc b/src/mesa/shader/slang/library/slang_builtin_vec4.gc deleted file mode 100644 index f075a886bd2..00000000000 --- a/src/mesa/shader/slang/library/slang_builtin_vec4.gc +++ /dev/null @@ -1,216 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 2006 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -// -// This file overrides most of the standard built-in functions that operate on vec4 data type. -// This file also overrides most commonly used functions that do not neccessarily operate -// on vec4 data type, like dot(vec3,vec3). Those are adapted to vec4 instructions and are believed -// to execute faster. -// This file replaces parts of the core.gc and common.gc, so it must be included somewhere after -// the common.gc file. -// -// Assembly instructions required: -// float_to_vec4 -// vec4_add -// vec4_subtract -// vec4_multiply -// vec4_divide -// vec4_negate -// vec4_dot -// - - -vec4 __constructor (const float f) { - vec4 v; - __asm float_to_vec4 v, f; - return v; -} - - -void __operator += (inout vec4 v, const vec4 u) { - __asm vec4_add v, u; -} - -void __operator -= (inout vec4 v, const vec4 u) { - __asm vec4_subtract v, u; -} - -void __operator *= (inout vec4 v, const vec4 u) { - __asm vec4_multiply v, u; -} - -void __operator /= (inout vec4 v, const vec4 u) { - __asm vec4_divide v, u; -} - - -void __operator += (inout vec4 v, const float a) { - vec4 u; - __asm float_to_vec4 u, a; - __asm vec4_add v, u; -} - -void __operator -= (inout vec4 v, const float a) { - vec4 u; - __asm float_to_vec4 u, a; - __asm vec4_subtract v, u; -} - -void __operator *= (inout vec4 v, const float a) { - vec4 u; - __asm float_to_vec4 u, a; - __asm vec4_multiply v, u; -} - -void __operator /= (inout vec4 v, const float a) { - vec4 u; - __asm float_to_vec4 u, a; - __asm vec4_divide v, u; -} - - -vec4 __operator + (vec4 v, const vec4 u) { - __asm vec4_add v, u; - return v; -} - -vec4 __operator - (vec4 v, const vec4 u) { - __asm vec4_subtract v, u; - return v; -} - -vec4 __operator * (vec4 v, const vec4 u) { - __asm vec4_multiply v, u; - return v; -} - -vec4 __operator / (vec4 v, const vec4 u) { - __asm vec4_divide v, u; - return v; -} - - -vec4 __operator + (const float a, const vec4 u) { - vec4 v; - __asm float_to_vec4 v, a; - __asm vec4_add v, u; - return v; -} - -vec4 __operator + (const vec4 v, const float b) { - vec4 u; - __asm float_to_vec4 u, b; - __asm vec4_add u, v; - return u; -} - -vec4 __operator - (const float a, const vec4 u) { - vec4 v; - __asm float_to_vec4 v, a; - __asm vec4_subtract v, u; - return v; -} - -vec4 __operator - (vec4 v, const float b) { - vec4 u; - __asm float_to_vec4 u, b; - __asm vec4_subtract v, u; - return v; -} - -vec4 __operator * (const float a, const vec4 u) { - vec4 v; - __asm float_to_vec4 v, a; - __asm vec4_multiply v, u; - return v; -} - -vec4 __operator * (const vec4 v, const float b) { - vec4 u; - __asm float_to_vec4 u, b; - __asm vec4_multiply u, v; - return u; -} - -vec4 __operator / (const float a, const vec4 u) { - vec4 v; - __asm float_to_vec4 v, a; - __asm vec4_divide v, u; - return v; -} - -vec4 __operator / (vec4 v, const float b) { - vec4 u; - __asm float_to_vec4 u, b; - __asm vec4_divide v, u; - return v; -} - - -vec4 __operator - (vec4 v) { - __asm vec4_negate v; - return v; -} - - -float dot (vec3 v, vec3 u) { - vec4 v4 = vec4 (v, 0.0); - vec4 u4 = vec4 (u, 0.0); - __asm vec4_dot v4, u4; - return v4.x; -} - -//float dot (vec4 v, vec4 u) { -// __asm vec4_dot v, u; -// return v.x; -//} - - -float length (vec3 v) { - vec4 u = vec4 (v, 0.0); - __asm vec4_dot u, u; - return sqrt (u.x); -} - -float length (vec4 v) { - __asm vec4_dot v, v; - return sqrt (v.x); -} - - -vec3 normalize (vec3 v) -{ - float s = inversesqrt(dot(v,v)); - __retVal = v * s; -} - -vec4 normalize (vec4 v) { - vec4 w = v; - __asm vec4_dot v, v; - float l = sqrt (v.x); - __asm float_to_vec4 v, l; - __asm vec4_divide w, v; - return w; -} - -- 2.30.2