From 4c167f8fc1e56b6c82d8917c237e70531e3d57b9 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 13 Nov 2008 16:31:27 -0700 Subject: [PATCH] mesa: remove some do-nothing GLSL code --- src/mesa/shader/slang/slang_codegen.c | 16 ---------------- 1 file changed, 16 deletions(-) diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index dea1fcf0874..78e40fbf876 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -1601,19 +1601,6 @@ resolve_swizzle(const slang_operation *oper) } -/** - * As above, but produce a writemask. - */ -static GLuint -resolve_writemask(slang_assemble_ctx *A, const slang_operation *oper) -{ - GLuint swizzle = resolve_swizzle(oper); - GLuint writemask, swizzleOut; - swizzle_to_writemask(A, swizzle, &writemask, &swizzleOut); - return writemask; -} - - /** * Recursively descend through swizzle nodes to find the node's storage info. */ @@ -1677,14 +1664,11 @@ _slang_gen_asm(slang_assemble_ctx *A, slang_operation *oper, /* Setup n->Store to be a particular location. Otherwise, storage * for the result (a temporary) will be allocated later. */ - GLuint writemask = WRITEMASK_XYZW; slang_operation *dest_oper; slang_ir_node *n0; dest_oper = &oper->children[0]; - writemask = resolve_writemask(A, dest_oper); - n0 = _slang_gen_operation(A, dest_oper); if (!n0) return NULL; -- 2.30.2