From 4f04bd68cfefea55c0fcddee74b46c5f8c905202 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 18 Jul 2018 12:06:45 -0700 Subject: [PATCH] v3d: Fix drmSyncobjWait() return value checking even more. It tends to return >0 in the success case (I think the value is something like "how much of the timeout remained"). Fixes dEQP-GLES3.functional.fence_sync.client_wait_sync_finish --- src/gallium/drivers/v3d/v3d_fence.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/v3d/v3d_fence.c b/src/gallium/drivers/v3d/v3d_fence.c index 47b5818cb3b..850e4a74414 100644 --- a/src/gallium/drivers/v3d/v3d_fence.c +++ b/src/gallium/drivers/v3d/v3d_fence.c @@ -70,7 +70,7 @@ v3d_fence_finish(struct pipe_screen *pscreen, struct v3d_screen *screen = v3d_screen(pscreen); struct v3d_fence *f = (struct v3d_fence *)pf; - return drmSyncobjWait(screen->fd, &f->sync, 1, timeout_ns, 0, NULL) == 0; + return drmSyncobjWait(screen->fd, &f->sync, 1, timeout_ns, 0, NULL) >= 0; } struct v3d_fence * -- 2.30.2