From 4f33f96c4517f86f6f720f745cd49f8a0754393b Mon Sep 17 00:00:00 2001 From: Caio Marcelo de Oliveira Filho Date: Wed, 21 Aug 2019 10:04:56 -0700 Subject: [PATCH] glsl/nir: Avoid overflow when setting max_uniform_location MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Don't use the UNMAPPED_UNIFORM_LOC (-1) to set the unsigned max_uniform_location. Those unmapped uniforms don't have to be accounted at this point. Fixes: 7a9e5cdfbb9 ("nir/linker: Add gl_nir_link_uniforms()") Reviewed-by: Alejandro Piñeiro --- src/compiler/glsl/gl_nir_link_uniforms.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/compiler/glsl/gl_nir_link_uniforms.c b/src/compiler/glsl/gl_nir_link_uniforms.c index ac97334e9cd..6323d2940db 100644 --- a/src/compiler/glsl/gl_nir_link_uniforms.c +++ b/src/compiler/glsl/gl_nir_link_uniforms.c @@ -603,7 +603,8 @@ nir_link_uniform(struct gl_context *ctx, state->num_shader_uniform_components += values; state->num_values += values; - if (state->max_uniform_location < uniform->remap_location + entries) + if (uniform->remap_location != UNMAPPED_UNIFORM_LOC && + state->max_uniform_location < uniform->remap_location + entries) state->max_uniform_location = uniform->remap_location + entries; return MAX2(uniform->array_elements, 1); -- 2.30.2