From 4fb4fd0b6b1fe8387dc4c9154359f890d379e9cd Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Tue, 17 May 2016 11:18:50 +1000 Subject: [PATCH] glsl: make reserved_varying_slot() static Reviewed-by: Dave Airlie --- src/compiler/glsl/link_varyings.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index 506b221f514..b4a4fb348dc 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -1898,7 +1898,7 @@ canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode) * 64 bit map. Per-vertex and per-patch both have separate location domains * with a max of MAX_VARYING. */ -uint64_t +static uint64_t reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode) { assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out); -- 2.30.2