From 4fe3bf2d77aeb289d2f1c7c695206c2e7889c5ed Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 27 Nov 2007 10:16:51 -0700 Subject: [PATCH] set fp->UsesKill when emitting OPCODE_KIL --- src/mesa/shader/slang/slang_emit.c | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index f180fb949ab..9947544a085 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.0.3 * * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. * @@ -859,12 +859,18 @@ emit_return(slang_emit_info *emitInfo, slang_ir_node *n) static struct prog_instruction * emit_kill(slang_emit_info *emitInfo) { + struct gl_fragment_program *fp; struct prog_instruction *inst; /* NV-KILL - discard fragment depending on condition code. * Note that ARB-KILL depends on sign of vector operand. */ inst = new_instruction(emitInfo, OPCODE_KIL_NV); - inst->DstReg.CondMask = COND_TR; /* always kill */ + inst->DstReg.CondMask = COND_TR; /* always branch */ + + assert(emitInfo->prog->Target == GL_FRAGMENT_PROGRAM_ARB); + fp = (struct gl_fragment_program *) emitInfo->prog; + fp->UsesKill = GL_TRUE; + return inst; } -- 2.30.2