From 50ac56bf98d6fd16fd1b7534268ee362e45b691d Mon Sep 17 00:00:00 2001 From: Francisco Jerez Date: Thu, 16 Sep 2010 10:52:30 -0700 Subject: [PATCH] meta: Don't bind the created texture object in init_temp_texture(). This function is executed outside _mesa_meta_begin/end(), that means that e.g. _mesa_meta_Bitmap() clobbers the texturing state because it changes the currently active texture object. There's no need to bind the new texture when it's created, it's done again later anyway (from setup_drawpix/copypix_texture()). Signed-off-by: Brian Paul --- src/mesa/drivers/common/meta.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index a03cb68ec8a..87d116ad9f1 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -855,7 +855,6 @@ init_temp_texture(GLcontext *ctx, struct temp_texture *tex) assert(tex->MaxSize > 0); _mesa_GenTextures(1, &tex->TexObj); - _mesa_BindTexture(tex->Target, tex->TexObj); } -- 2.30.2