From 51a7e0d14f1d1e61f407685d43e248d68340fbb4 Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Wed, 21 Jun 2017 09:56:55 +0200 Subject: [PATCH] mesa: fix using texture id 0 with glTextureStorage*() This fixes an assertion in debug build, and probably a crash in release build. Signed-off-by: Samuel Pitoiset Reviewed-by: Timothy Arceri --- src/mesa/main/texstorage.c | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c index 070d62eb834..958c7b7a679 100644 --- a/src/mesa/main/texstorage.c +++ b/src/mesa/main/texstorage.c @@ -539,13 +539,9 @@ texturestorage(GLuint dims, GLuint texture, GLsizei levels, return; } - /* Get the texture object by Name. */ - texObj = _mesa_lookup_texture(ctx, texture); - if (!texObj) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(texture = %d)", caller, texture); + texObj = _mesa_lookup_texture_err(ctx, texture, caller); + if (!texObj) return; - } /* Check target. This is done here so that _mesa_texture_storage * can receive unsized formats. -- 2.30.2