From 52406c80d67d3e101d1da0f5babaabac202d31d5 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 18 Dec 2008 16:00:20 -0700 Subject: [PATCH] gallium: fix two-sided lighting test in state tracker This fixes two-sided lighting for vertex shaders. --- src/mesa/state_tracker/st_atom_rasterizer.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/src/mesa/state_tracker/st_atom_rasterizer.c b/src/mesa/state_tracker/st_atom_rasterizer.c index 5eef4ebe92e..ea76487bcfc 100644 --- a/src/mesa/state_tracker/st_atom_rasterizer.c +++ b/src/mesa/state_tracker/st_atom_rasterizer.c @@ -107,12 +107,15 @@ static void update_raster_state( struct st_context *st ) /* _NEW_LIGHT | _NEW_PROGRAM * * Back-face colors can come from traditional lighting (when - * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs (when + * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs/shaders (when * GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here. */ if (ctx->VertexProgram._Current) { - if (ctx->VertexProgram._Enabled) { - /* user-defined program */ + if (ctx->VertexProgram._Enabled || + (ctx->Shader.CurrentProgram && + ctx->Shader.CurrentProgram->VertexProgram && + ctx->Shader.CurrentProgram->LinkStatus)) { + /* user-defined vertex program or shader */ raster->light_twoside = ctx->VertexProgram.TwoSideEnabled; } else { -- 2.30.2