From 528de982f88bfc025425ce1188781a34f4d84f1f Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Wed, 20 Sep 2006 18:22:19 +0000 Subject: [PATCH] reenable code in _mesa_texstore_rgba8888 to avoid the generic copy path if only swizzling is required as it works just fine (tested with glean pixelFormats test and a hacked up r200 driver which always uses that format). --- src/mesa/main/texstore.c | 15 ++++----------- 1 file changed, 4 insertions(+), 11 deletions(-) diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index bd049a843f3..f020d8ec7d0 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -1150,23 +1150,16 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); } -#if 0 - /* broken? */ else if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && srcType == GL_UNSIGNED_BYTE && dstFormat == &_mesa_texformat_rgba8888 && littleEndian && - /* Three texture formats involved: srcFormat, - * baseInternalFormat and destFormat (GL_RGBA). Only two - * may differ. _mesa_swizzle_ubyte_image can't handle two - * propagations at once correctly. */ - (srcFormat == baseInternalFormat || - baseInternalFormat == GL_RGBA) && + can_swizzle(baseInternalFormat) && can_swizzle(srcFormat)) { GLubyte dstmap[4]; - /* dstmap - how to swizzle from GL_RGBA to dst format: + /* dstmap - how to swizzle from RGBA to dst format: * * FIXME - add !litteEndian and _rev varients: */ @@ -1177,13 +1170,13 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) _mesa_swizzle_ubyte_image(ctx, dims, srcFormat, + baseInternalFormat, dstmap, 4, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageStride, + dstRowStride, dstImageOffsets, srcWidth, srcHeight, srcDepth, srcAddr, srcPacking); } -#endif else { /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, -- 2.30.2