From 52c76dbad39a96995624796b8363fed0ac065a18 Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Wed, 26 Apr 2017 13:56:44 +1000 Subject: [PATCH] glsl: use without_array() rather than get_scalar_type() MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Here get_scalar_type() was just being use to remove the array after that we converted it back to base_type anyway so just use the without_array() helper. Reviewed-by: Alejandro Piñeiro --- src/compiler/glsl/ast_to_hir.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index aeb223db9e7..0ae87cb93ea 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -3858,7 +3858,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, * 3.00 spec allows structs as well. Varying structs are also allowed * in GLSL 1.50. */ - switch (var->type->get_scalar_type()->base_type) { + switch (var->type->without_array()->base_type) { case GLSL_TYPE_FLOAT: /* Ok in all GLSL versions */ break; -- 2.30.2