From 52e7008a5a3655c9bd0abf8bfeb5110a98723e57 Mon Sep 17 00:00:00 2001 From: Topi Pohjolainen Date: Tue, 29 Mar 2016 10:50:42 +0300 Subject: [PATCH] i965/blorp: Pipeline upload support for gen8 v2 (Ken): Drop GEN8_RASTER_FRONT_WINDING_CCW in raster state Add emission of pma stall. Signed-off-by: Topi Pohjolainen Reviewed-by: Kenneth Graunke --- src/mesa/drivers/dri/i965/Makefile.sources | 1 + src/mesa/drivers/dri/i965/brw_blorp.h | 3 + src/mesa/drivers/dri/i965/gen8_blorp.cpp | 695 +++++++++++++++++++++ 3 files changed, 699 insertions(+) create mode 100644 src/mesa/drivers/dri/i965/gen8_blorp.cpp diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources index c314d7470bb..0143c2714f6 100644 --- a/src/mesa/drivers/dri/i965/Makefile.sources +++ b/src/mesa/drivers/dri/i965/Makefile.sources @@ -208,6 +208,7 @@ i965_FILES = \ gen7_wm_state.c \ gen7_wm_surface_state.c \ gen8_blend_state.c \ + gen8_blorp.cpp \ gen8_depth_state.c \ gen8_disable.c \ gen8_draw_upload.c \ diff --git a/src/mesa/drivers/dri/i965/brw_blorp.h b/src/mesa/drivers/dri/i965/brw_blorp.h index 9a0fffc5694..8e307708bfb 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp.h +++ b/src/mesa/drivers/dri/i965/brw_blorp.h @@ -246,6 +246,9 @@ void gen7_blorp_exec(struct brw_context *brw, const brw_blorp_params *params); +void +gen8_blorp_exec(struct brw_context *brw, const brw_blorp_params *params); + /** * Parameters for a HiZ or depth resolve operation. * diff --git a/src/mesa/drivers/dri/i965/gen8_blorp.cpp b/src/mesa/drivers/dri/i965/gen8_blorp.cpp new file mode 100644 index 00000000000..503974a53ac --- /dev/null +++ b/src/mesa/drivers/dri/i965/gen8_blorp.cpp @@ -0,0 +1,695 @@ +/* + * Copyright © 2016 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include + +#include "intel_batchbuffer.h" +#include "intel_fbo.h" +#include "intel_mipmap_tree.h" + +#include "brw_context.h" +#include "brw_defines.h" +#include "brw_state.h" + +#include "brw_blorp.h" + + +/* SURFACE_STATE for renderbuffer or texture surface (see + * brw_update_renderbuffer_surface and brw_update_texture_surface) + */ +static uint32_t +gen8_blorp_emit_surface_state(struct brw_context *brw, + const brw_blorp_surface_info *surface, + uint32_t read_domains, uint32_t write_domain, + bool is_render_target) +{ + uint32_t wm_surf_offset; + const struct intel_mipmap_tree *mt = surface->mt; + const uint32_t mocs_wb = is_render_target ? + (brw->gen >= 9 ? SKL_MOCS_PTE : BDW_MOCS_PTE) : + (brw->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB); + const uint32_t tiling = surface->map_stencil_as_y_tiled + ? I915_TILING_Y : mt->tiling; + uint32_t tile_x, tile_y; + + uint32_t *surf = gen8_allocate_surface_state(brw, &wm_surf_offset, -1); + + surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT | + surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT | + gen8_vertical_alignment(brw, mt, BRW_SURFACE_2D) | + gen8_horizontal_alignment(brw, mt, BRW_SURFACE_2D) | + gen8_surface_tiling_mode(tiling); + + surf[1] = SET_FIELD(mocs_wb, GEN8_SURFACE_MOCS) | mt->qpitch >> 2; + + surf[2] = SET_FIELD(surface->width - 1, GEN7_SURFACE_WIDTH) | + SET_FIELD(surface->height - 1, GEN7_SURFACE_HEIGHT); + + uint32_t pitch_bytes = mt->pitch; + if (surface->map_stencil_as_y_tiled) + pitch_bytes *= 2; + surf[3] = pitch_bytes - 1; + + surf[4] = gen7_surface_msaa_bits(surface->num_samples, + surface->msaa_layout); + + if (surface->mt->mcs_mt) { + surf[6] = SET_FIELD(surface->mt->qpitch / 4, GEN8_SURFACE_AUX_QPITCH) | + SET_FIELD((surface->mt->mcs_mt->pitch / 128) - 1, + GEN8_SURFACE_AUX_PITCH) | + GEN8_SURFACE_AUX_MODE_MCS; + } else { + surf[6] = 0; + } + + gen8_emit_fast_clear_color(brw, mt, surf); + surf[7] |= SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) | + SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) | + SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) | + SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A); + + /* reloc */ + *((uint64_t *)&surf[8]) = + surface->compute_tile_offsets(&tile_x, &tile_y) + mt->bo->offset64; + + /* Note that the low bits of these fields are missing, so there's the + * possibility of getting in trouble. + */ + assert(tile_x % 4 == 0); + assert(tile_y % 4 == 0); + surf[5] = SET_FIELD(tile_x / 4, BRW_SURFACE_X_OFFSET) | + SET_FIELD(tile_y / 4, GEN8_SURFACE_Y_OFFSET); + + if (brw->gen >= 9) { + /* Disable Mip Tail by setting a large value. */ + surf[5] |= SET_FIELD(15, GEN9_SURFACE_MIP_TAIL_START_LOD); + } + + if (surface->mt->mcs_mt) { + *((uint64_t *) &surf[10]) = surface->mt->mcs_mt->bo->offset64; + drm_intel_bo_emit_reloc(brw->batch.bo, + wm_surf_offset + 10 * 4, + surface->mt->mcs_mt->bo, 0, + read_domains, write_domain); + } + + /* Emit relocation to surface contents */ + drm_intel_bo_emit_reloc(brw->batch.bo, + wm_surf_offset + 8 * 4, + mt->bo, + surf[8] - mt->bo->offset64, + read_domains, write_domain); + + return wm_surf_offset; +} + +static uint32_t +gen8_blorp_emit_blend_state(struct brw_context *brw, + const brw_blorp_params *params) +{ + uint32_t blend_state_offset; + + assume(params->num_draw_buffers); + + const unsigned size = 4 + 8 * params->num_draw_buffers; + uint32_t *blend = (uint32_t *)brw_state_batch(brw, AUB_TRACE_BLEND_STATE, + size, 64, + &blend_state_offset); + memset(blend, 0, size); + + for (unsigned i = 0; i < params->num_draw_buffers; ++i) { + blend[1 + 2 * i + 1] = GEN8_BLEND_PRE_BLEND_COLOR_CLAMP_ENABLE | + GEN8_BLEND_POST_BLEND_COLOR_CLAMP_ENABLE | + GEN8_BLEND_COLOR_CLAMP_RANGE_RTFORMAT; + } + + return blend_state_offset; +} + +static void +gen8_blorp_emit_disable_constant_state(struct brw_context *brw, + unsigned opcode) +{ + BEGIN_BATCH(11); + OUT_BATCH(opcode << 16 | (11 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + +static void +gen8_blorp_emit_disable_binding_table(struct brw_context *brw, + unsigned opcode) +{ + + BEGIN_BATCH(2); + OUT_BATCH(opcode << 16 | (2 - 2)); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + +/* 3DSTATE_VS + * + * Disable vertex shader. + */ +static void +gen8_blorp_emit_vs_disable(struct brw_context *brw) +{ + BEGIN_BATCH(9); + OUT_BATCH(_3DSTATE_VS << 16 | (9 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + +/* 3DSTATE_HS + * + * Disable the hull shader. + */ +static void +gen8_blorp_emit_hs_disable(struct brw_context *brw) +{ + BEGIN_BATCH(9); + OUT_BATCH(_3DSTATE_HS << 16 | (9 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + +/* 3DSTATE_DS + * + * Disable the domain shader. + */ +static void +gen8_blorp_emit_ds_disable(struct brw_context *brw) +{ + const int ds_pkt_len = brw->gen >= 9 ? 11 : 9; + BEGIN_BATCH(ds_pkt_len); + OUT_BATCH(_3DSTATE_DS << 16 | (ds_pkt_len - 2)); + for (int i = 0; i < ds_pkt_len - 1; i++) + OUT_BATCH(0); + ADVANCE_BATCH(); +} + +/* 3DSTATE_GS + * + * Disable the geometry shader. + */ +static void +gen8_blorp_emit_gs_disable(struct brw_context *brw) +{ + BEGIN_BATCH(10); + OUT_BATCH(_3DSTATE_GS << 16 | (10 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + +/* 3DSTATE_STREAMOUT + * + * Disable streamout. + */ +static void +gen8_blorp_emit_streamout_disable(struct brw_context *brw) +{ + BEGIN_BATCH(5); + OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (5 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + +static void +gen8_blorp_emit_raster_state(struct brw_context *brw) +{ + BEGIN_BATCH(5); + OUT_BATCH(_3DSTATE_RASTER << 16 | (5 - 2)); + OUT_BATCH(GEN8_RASTER_CULL_NONE); + OUT_BATCH_F(0); + OUT_BATCH_F(0); + OUT_BATCH_F(0); + ADVANCE_BATCH(); +} + +static void +gen8_blorp_emit_sbe_state(struct brw_context *brw, + const brw_blorp_params *params) +{ + /* 3DSTATE_SBE */ + { + const unsigned sbe_cmd_length = brw->gen == 8 ? 4 : 6; + BEGIN_BATCH(sbe_cmd_length); + OUT_BATCH(_3DSTATE_SBE << 16 | (sbe_cmd_length - 2)); + OUT_BATCH(GEN7_SBE_SWIZZLE_ENABLE | + params->num_varyings << GEN7_SBE_NUM_OUTPUTS_SHIFT | + 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT | + BRW_SF_URB_ENTRY_READ_OFFSET << + GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT | + GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH | + GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET); + OUT_BATCH(0); + OUT_BATCH(0); + if (sbe_cmd_length >= 6) { + OUT_BATCH(GEN9_SBE_ACTIVE_COMPONENT_XYZW << (0 << 1)); + OUT_BATCH(0); + } + ADVANCE_BATCH(); + } + + { + BEGIN_BATCH(11); + OUT_BATCH(_3DSTATE_SBE_SWIZ << 16 | (11 - 2)); + + /* Output DWords 1 through 8: */ + for (int i = 0; i < 8; i++) { + OUT_BATCH(0); + } + + OUT_BATCH(0); /* wrapshortest enables 0-7 */ + OUT_BATCH(0); /* wrapshortest enables 8-15 */ + ADVANCE_BATCH(); + } +} + +static void +gen8_blorp_emit_sf_config(struct brw_context *brw) +{ + /* See gen6_blorp_emit_sf_config() */ + BEGIN_BATCH(4); + OUT_BATCH(_3DSTATE_SF << 16 | (4 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(GEN6_SF_LINE_AA_MODE_TRUE); + ADVANCE_BATCH(); +} + +/** + * Disable thread dispatch (dw5.19) and enable the HiZ op. + */ +static void +gen8_blorp_emit_wm_state(struct brw_context *brw) +{ + BEGIN_BATCH(2); + OUT_BATCH(_3DSTATE_WM << 16 | (2 - 2)); + OUT_BATCH(GEN7_WM_LINE_AA_WIDTH_1_0 | + GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5 | + GEN7_WM_POINT_RASTRULE_UPPER_RIGHT); + ADVANCE_BATCH(); +} + +/** + * 3DSTATE_PS + * + * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite + * that, thread dispatch info must still be specified. + * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the + * valid range for this field is [0x3, 0x2f]. + * - A dispatch mode must be given; that is, at least one of the + * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was + * discovered through simulator error messages. + */ +static void +gen8_blorp_emit_ps_config(struct brw_context *brw, + const brw_blorp_params *params, + uint32_t prog_offset, + brw_blorp_prog_data *prog_data) +{ + uint32_t dw3, dw5, dw6, dw7; + + dw3 = dw5 = dw6 = dw7 = 0; + dw3 |= GEN7_PS_VECTOR_MASK_ENABLE; + + dw6 |= GEN7_PS_16_DISPATCH_ENABLE; + + dw3 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */ + dw3 |= 2 << GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT; /* Two surfaces */ + dw6 |= GEN7_PS_PUSH_CONSTANT_ENABLE; + dw7 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0; + + /* 3DSTATE_PS expects the number of threads per PSD, which is always 64; + * it implicitly scales for different GT levels (which have some # of PSDs). + * + * In Gen8 the format is U8-2 whereas in Gen9 it is U8-1. + */ + if (brw->gen >= 9) + dw6 |= (64 - 1) << HSW_PS_MAX_THREADS_SHIFT; + else + dw6 |= (64 - 2) << HSW_PS_MAX_THREADS_SHIFT; + + dw6 |= GEN7_PS_POSOFFSET_NONE; + + BEGIN_BATCH(12); + OUT_BATCH(_3DSTATE_PS << 16 | (12 - 2)); + OUT_BATCH(prog_offset); + OUT_BATCH(0); + OUT_BATCH(dw3); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(dw6); + OUT_BATCH(dw7); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + +static void +gen8_blorp_emit_ps_blend(struct brw_context *brw) +{ + BEGIN_BATCH(2); + OUT_BATCH(_3DSTATE_PS_BLEND << 16 | (2 - 2)); + OUT_BATCH(GEN8_PS_BLEND_HAS_WRITEABLE_RT); + ADVANCE_BATCH(); +} + +static void +gen8_blorp_emit_ps_extra(struct brw_context *brw, + const brw_blorp_params *params, + const brw_blorp_prog_data *prog_data) +{ + uint32_t dw1 = 0; + + dw1 |= GEN8_PSX_PIXEL_SHADER_VALID; + + if (params->src.mt) { + dw1 |= GEN8_PSX_KILL_ENABLE; + dw1 |= GEN8_PSX_ATTRIBUTE_ENABLE; + } + + if (params->dst.num_samples > 1 && prog_data && + prog_data->persample_msaa_dispatch) + dw1 |= GEN8_PSX_SHADER_IS_PER_SAMPLE; + + BEGIN_BATCH(2); + OUT_BATCH(_3DSTATE_PS_EXTRA << 16 | (2 - 2)); + OUT_BATCH(dw1); + ADVANCE_BATCH(); +} + +static void +gen8_blorp_emit_depth_disable(struct brw_context *brw) +{ + /* Skip repeated NULL depth/stencil emits (think 2D rendering). */ + if (brw->no_depth_or_stencil) + return; + + brw_emit_depth_stall_flushes(brw); + + BEGIN_BATCH(8); + OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (8 - 2)); + OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) | (BRW_SURFACE_NULL << 29)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + + BEGIN_BATCH(5); + OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (5 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + + BEGIN_BATCH(5); + OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (5 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + +static void +gen8_blorp_emit_vf_topology(struct brw_context *brw) +{ + BEGIN_BATCH(2); + OUT_BATCH(_3DSTATE_VF_TOPOLOGY << 16 | (2 - 2)); + OUT_BATCH(_3DPRIM_RECTLIST); + ADVANCE_BATCH(); +} + +static void +gen8_blorp_emit_vf_sys_gen_vals_state(struct brw_context *brw) +{ + BEGIN_BATCH(2); + OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2)); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + +static void +gen8_blorp_emit_vf_instancing_state(struct brw_context *brw, + unsigned num_elems) +{ + for (unsigned i = 0; i < num_elems; ++i) { + BEGIN_BATCH(3); + OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2)); + OUT_BATCH(i); + OUT_BATCH(0); + ADVANCE_BATCH(); + } +} + +static void +gen8_blorp_emit_vf_state(struct brw_context *brw) +{ + BEGIN_BATCH(2); + OUT_BATCH(_3DSTATE_VF << 16 | (2 - 2)); + OUT_BATCH(0); + ADVANCE_BATCH(); +} + +static void +gen8_blorp_emit_depth_stencil_state(struct brw_context *brw, + const brw_blorp_params *params) +{ + const unsigned pkt_len = brw->gen >= 9 ? 4 : 3; + + BEGIN_BATCH(pkt_len); + OUT_BATCH(_3DSTATE_WM_DEPTH_STENCIL << 16 | (pkt_len - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + if (pkt_len > 3) { + OUT_BATCH(0); + } + ADVANCE_BATCH(); +} + +static void +gen8_blorp_emit_constant_ps(struct brw_context *brw, + uint32_t wm_push_const_offset) +{ + const int dwords = brw->gen >= 8 ? 11 : 7; + BEGIN_BATCH(dwords); + OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (dwords - 2)); + + if (brw->gen >= 9) { + OUT_BATCH(0); + OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS); + } else { + OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS); + OUT_BATCH(0); + } + + if (brw->gen >= 9) { + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_RELOC64(brw->batch.bo, I915_GEM_DOMAIN_RENDER, 0, + wm_push_const_offset); + OUT_BATCH(0); + OUT_BATCH(0); + } else { + OUT_BATCH(wm_push_const_offset); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + OUT_BATCH(0); + } + + ADVANCE_BATCH(); +} + +static uint32_t +gen8_blorp_emit_surface_states(struct brw_context *brw, + const brw_blorp_params *params) +{ + uint32_t wm_surf_offset_renderbuffer; + uint32_t wm_surf_offset_texture = 0; + + intel_miptree_used_for_rendering(params->dst.mt); + + wm_surf_offset_renderbuffer = + gen8_blorp_emit_surface_state(brw, ¶ms->dst, + I915_GEM_DOMAIN_RENDER, + I915_GEM_DOMAIN_RENDER, + true /* is_render_target */); + if (params->src.mt) { + const brw_blorp_surface_info *surface = ¶ms->src; + intel_mipmap_tree *mt = surface->mt; + + /* Textures are always sampled as 2D. */ + const bool is_cube = mt->target == GL_TEXTURE_CUBE_MAP_ARRAY || + mt->target == GL_TEXTURE_CUBE_MAP; + const unsigned depth = (is_cube ? 6 : 1) * mt->logical_depth0; + const GLenum target = is_cube ? GL_TEXTURE_2D_ARRAY : mt->target; + const unsigned layer = surface->layer / MAX2(mt->num_samples, 1); + const unsigned max_level = surface->level + mt->last_level + 1; + + brw->vtbl.emit_texture_surface_state(brw, mt, target, + layer, layer + depth, + surface->level, max_level, + surface->brw_surfaceformat, + SWIZZLE_XYZW, + &wm_surf_offset_texture, + -1, false, false); + } + + return gen6_blorp_emit_binding_table(brw, + wm_surf_offset_renderbuffer, + wm_surf_offset_texture); +} + +/** + * \copydoc gen6_blorp_exec() + */ +void +gen8_blorp_exec(struct brw_context *brw, const brw_blorp_params *params) +{ + brw_blorp_prog_data *prog_data = NULL; + uint32_t wm_bind_bo_offset = 0; + + uint32_t prog_offset = params->get_wm_prog(brw, &prog_data); + + gen8_upload_state_base_address(brw); + gen7_blorp_emit_cc_viewport(brw); + gen7_l3_state.emit(brw); + + gen7_blorp_emit_urb_config(brw); + + const uint32_t cc_blend_state_offset = + gen8_blorp_emit_blend_state(brw, params); + gen7_blorp_emit_blend_state_pointer(brw, cc_blend_state_offset); + + const uint32_t cc_state_offset = gen6_blorp_emit_cc_state(brw); + gen7_blorp_emit_cc_state_pointer(brw, cc_state_offset); + + gen8_blorp_emit_disable_constant_state(brw, _3DSTATE_CONSTANT_VS); + gen8_blorp_emit_disable_constant_state(brw, _3DSTATE_CONSTANT_HS); + gen8_blorp_emit_disable_constant_state(brw, _3DSTATE_CONSTANT_DS); + gen8_blorp_emit_disable_constant_state(brw, _3DSTATE_CONSTANT_GS); + + const uint32_t wm_push_const_offset = + gen6_blorp_emit_wm_constants(brw, params); + gen8_blorp_emit_constant_ps(brw, wm_push_const_offset); + wm_bind_bo_offset = gen8_blorp_emit_surface_states(brw, params); + + gen8_blorp_emit_disable_binding_table(brw, + _3DSTATE_BINDING_TABLE_POINTERS_VS); + gen8_blorp_emit_disable_binding_table(brw, + _3DSTATE_BINDING_TABLE_POINTERS_HS); + gen8_blorp_emit_disable_binding_table(brw, + _3DSTATE_BINDING_TABLE_POINTERS_DS); + gen8_blorp_emit_disable_binding_table(brw, + _3DSTATE_BINDING_TABLE_POINTERS_GS); + + gen7_blorp_emit_binding_table_pointers_ps(brw, wm_bind_bo_offset); + const uint32_t sampler_offset = + gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true); + gen7_blorp_emit_sampler_state_pointers_ps(brw, sampler_offset); + + gen8_emit_3dstate_multisample(brw, params->dst.num_samples); + gen6_emit_3dstate_sample_mask(brw, + params->dst.num_samples > 1 ? + (1 << params->dst.num_samples) - 1 : 1); + + gen8_disable_stages.emit(brw); + gen8_blorp_emit_vs_disable(brw); + gen8_blorp_emit_hs_disable(brw); + gen7_blorp_emit_te_disable(brw); + gen8_blorp_emit_ds_disable(brw); + gen8_blorp_emit_gs_disable(brw); + + gen8_blorp_emit_streamout_disable(brw); + gen6_blorp_emit_clip_disable(brw); + gen8_blorp_emit_raster_state(brw); + gen8_blorp_emit_sbe_state(brw, params); + gen8_blorp_emit_sf_config(brw); + + gen8_blorp_emit_ps_blend(brw); + gen8_blorp_emit_ps_extra(brw, params, prog_data); + + gen8_blorp_emit_ps_config(brw, params, prog_offset, prog_data); + + gen8_blorp_emit_depth_stencil_state(brw, params); + gen8_blorp_emit_wm_state(brw); + + gen8_blorp_emit_depth_disable(brw); + gen7_blorp_emit_clear_params(brw, params); + gen6_blorp_emit_drawing_rectangle(brw, params); + gen8_blorp_emit_vf_topology(brw); + gen8_blorp_emit_vf_sys_gen_vals_state(brw); + gen6_blorp_emit_vertices(brw, params); + gen8_blorp_emit_vf_instancing_state(brw, 2); + gen8_blorp_emit_vf_state(brw); + gen7_blorp_emit_primitive(brw, params); + gen8_write_pma_stall_bits(brw, 0); +} -- 2.30.2