From 541080194a0aaeac484ff1056e639e568cadc053 Mon Sep 17 00:00:00 2001 From: Luke Kenneth Casson Leighton Date: Wed, 9 Oct 2019 17:39:24 +0100 Subject: [PATCH] spelling --- updates/020_2019aug28_intriguing_ideas.mdwn | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/updates/020_2019aug28_intriguing_ideas.mdwn b/updates/020_2019aug28_intriguing_ideas.mdwn index 1af51f9..7e74e2e 100644 --- a/updates/020_2019aug28_intriguing_ideas.mdwn +++ b/updates/020_2019aug28_intriguing_ideas.mdwn @@ -24,7 +24,7 @@ proprietary as well. At the BoF, one attendee described how they are implementing *transparent* shader algorithms. Most shader hardware provides fixed-function triangle -algorithms that asume a solid surface. Using such hardware for transparent +algorithms that assume a solid surface. Using such hardware for transparent shaders is a two-pass process which clearly comes with an inherent *100%* performance penalty. If, on the other hand, they had some input into a new 3D core, one that was designed to be flexible... -- 2.30.2