From 546416d49597c4879d045707d5587317e77e160c Mon Sep 17 00:00:00 2001 From: Chia-I Wu Date: Mon, 6 Jan 2014 23:32:32 +0800 Subject: [PATCH] ilo: add support for HiZ allocation Add tex_create_hiz() to create HiZ bo. It is not really called yet. --- src/gallium/drivers/ilo/ilo_resource.c | 78 +++++++++++++++++++++++++- src/gallium/drivers/ilo/ilo_resource.h | 5 ++ 2 files changed, 82 insertions(+), 1 deletion(-) diff --git a/src/gallium/drivers/ilo/ilo_resource.c b/src/gallium/drivers/ilo/ilo_resource.c index 04927d8bfa4..beb3584249a 100644 --- a/src/gallium/drivers/ilo/ilo_resource.c +++ b/src/gallium/drivers/ilo/ilo_resource.c @@ -38,7 +38,8 @@ struct tex_layout { enum pipe_format format; unsigned block_width, block_height, block_size; bool compressed; - bool has_depth, has_stencil, separate_stencil; + bool has_depth, has_stencil; + bool hiz, separate_stencil; enum intel_tiling_mode tiling; bool can_be_linear; @@ -613,6 +614,9 @@ tex_layout_init_format(struct tex_layout *layout) desc = util_format_description(format); layout->has_depth = util_format_has_depth(desc); layout->has_stencil = util_format_has_stencil(desc); + + /* we are not ready yet */ + layout->hiz = false; } static void @@ -993,6 +997,75 @@ tex_create_separate_stencil(struct ilo_texture *tex) return true; } +static bool +tex_create_hiz(struct ilo_texture *tex, const struct tex_layout *layout) +{ + struct ilo_screen *is = ilo_screen(tex->base.screen); + const struct pipe_resource *templ = layout->templ; + const int hz_align_j = 8; + unsigned hz_width, hz_height; + unsigned long pitch; + int i; + + /* + * See the Sandy Bridge PRM, volume 2 part 1, page 312, and the Ivy Bridge + * PRM, volume 2 part 1, page 312-313. + * + * It seems HiZ buffer is aligned to 8x8, with every two rows packed into a + * memory row. + */ + + hz_width = align(layout->levels[0].w, 16); + + if (templ->target == PIPE_TEXTURE_3D) { + hz_height = 0; + + for (i = 0; i <= templ->last_level; i++) { + const unsigned h = align(layout->levels[i].h, hz_align_j); + hz_height += h * layout->levels[i].d; + } + + hz_height /= 2; + } + else { + const unsigned h0 = align(layout->levels[0].h, hz_align_j); + unsigned hz_qpitch = h0; + + if (layout->array_spacing_full) { + const unsigned h1 = align(layout->levels[1].h, hz_align_j); + const unsigned htail = + ((layout->dev->gen >= ILO_GEN(7)) ? 12 : 11) * hz_align_j; + + hz_qpitch += h1 + htail; + } + + hz_height = hz_qpitch * templ->array_size / 2; + + if (layout->dev->gen >= ILO_GEN(7)) + hz_height = align(hz_height, 8); + } + + /* + * On GEN6, Depth Coordinate Offsets may be set to the values returned by + * ilo_texture_get_slice_offset(), which can be as large as (63, 31). Pad + * the HiZ bo to avoid out-of-bound accesses. + */ + if (layout->dev->gen == ILO_GEN(6)) { + hz_width += 64; + hz_height += 32 / 2; + } + + tex->hiz.bo = intel_winsys_alloc_texture(is->winsys, + "hiz texture", hz_width, hz_height, 1, + INTEL_TILING_Y, INTEL_ALLOC_FOR_RENDER, &pitch); + if (!tex->hiz.bo) + return false; + + tex->hiz.bo_stride = pitch; + + return true; +} + static void tex_destroy(struct ilo_texture *tex) { @@ -1082,6 +1155,9 @@ tex_create(struct pipe_screen *screen, return NULL; } + if (layout.hiz) + tex_create_hiz(tex, &layout); + return &tex->base; } diff --git a/src/gallium/drivers/ilo/ilo_resource.h b/src/gallium/drivers/ilo/ilo_resource.h index fd36242d798..1f82c9fab68 100644 --- a/src/gallium/drivers/ilo/ilo_resource.h +++ b/src/gallium/drivers/ilo/ilo_resource.h @@ -80,6 +80,11 @@ struct ilo_texture { } *slice_offsets[PIPE_MAX_TEXTURE_LEVELS]; struct ilo_texture *separate_s8; + + struct { + struct intel_bo *bo; + int bo_stride; + } hiz; }; static inline struct ilo_buffer * -- 2.30.2