From 5569c2dfaee4a93a835a14178a7baca865614c5c Mon Sep 17 00:00:00 2001 From: Stephane Marchesin Date: Mon, 6 Mar 2006 15:32:31 +0000 Subject: [PATCH] Cleaned up the software TCL code a bit. Renamed nv30_tris.[c,h] to nv20_swtcl.[c,h]. --- src/mesa/drivers/dri/nouveau/Makefile | 2 +- src/mesa/drivers/dri/nouveau/nouveau_reg.h | 13 +- .../dri/nouveau/{nv30_tris.c => nv20_swtcl.c} | 153 +++++++++--------- .../dri/nouveau/{nv30_tris.h => nv20_swtcl.h} | 10 +- 4 files changed, 93 insertions(+), 85 deletions(-) rename src/mesa/drivers/dri/nouveau/{nv30_tris.c => nv20_swtcl.c} (86%) rename src/mesa/drivers/dri/nouveau/{nv30_tris.h => nv20_swtcl.h} (87%) diff --git a/src/mesa/drivers/dri/nouveau/Makefile b/src/mesa/drivers/dri/nouveau/Makefile index 3fd237e0808..3e40240e765 100644 --- a/src/mesa/drivers/dri/nouveau/Makefile +++ b/src/mesa/drivers/dri/nouveau/Makefile @@ -16,7 +16,7 @@ DRIVER_SOURCES = \ nouveau_span.c \ nouveau_tex.c \ nouveau_tris.c \ - nv30_tris.c + nv20_swtcl.c C_SOURCES = \ $(COMMON_SOURCES) \ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_reg.h b/src/mesa/drivers/dri/nouveau/nouveau_reg.h index 8b936a5ceca..4f352830408 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_reg.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_reg.h @@ -1,6 +1,6 @@ /************************************************************************** -Copyright 2006 Stephane Marchesin +Copyright 2006 Stephane Marchesin, Sylvain Munaut All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a @@ -58,3 +58,14 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV03_FIFO_CMD_JUMP_OFFSET_MASK 0x1ffffffc #define NV03_FIFO_CMD_REWIND (NV03_FIFO_CMD_JUMP | (0 & NV03_FIFO_CMD_JUMP_OFFSET_MASK)) +/* Rendering commands */ +#define NV20_PRIMITIVE 0x000017fc +#define NV30_PRIMITIVE 0x00001808 +#define NV20_BEGIN_VERTICES 0x00001818 + +/* Vertex attributes */ +#define NV20_VERTEX_ATTRIBUTE(i) (0x00001760+i*4) +#define NV30_VERTEX_ATTRIBUTES 0x00001740 +#define NV30_UNKNOWN_0 0x00001718 + + diff --git a/src/mesa/drivers/dri/nouveau/nv30_tris.c b/src/mesa/drivers/dri/nouveau/nv20_swtcl.c similarity index 86% rename from src/mesa/drivers/dri/nouveau/nv30_tris.c rename to src/mesa/drivers/dri/nouveau/nv20_swtcl.c index 6b949bd3b76..9f1327ba832 100644 --- a/src/mesa/drivers/dri/nouveau/nv30_tris.c +++ b/src/mesa/drivers/dri/nouveau/nv20_swtcl.c @@ -23,7 +23,7 @@ * DEALINGS IN THE SOFTWARE. */ -/* Software TCL for NV30, NV40, G70 */ +/* Software TCL for NV20, NV30, NV40, G70 */ #include #include @@ -41,7 +41,7 @@ #include "tnl/t_pipeline.h" #include "nouveau_tris.h" -#include "nv30_tris.h" +#include "nv20_swtcl.h" #include "nouveau_context.h" #include "nouveau_span.h" #include "nouveau_ioctl.h" @@ -52,8 +52,8 @@ /* XXX hack for now */ #define channel 1 -static void nv30RenderPrimitive( GLcontext *ctx, GLenum prim ); -static void nv30RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim ); +static void nv20RenderPrimitive( GLcontext *ctx, GLenum prim ); +static void nv20RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim ); /*********************************************************************** @@ -67,31 +67,39 @@ static void nv30RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim ); /* the free room we want before we start a vertex batch. this is a performance-tunable */ -#define NV30_MIN_PRIM_SIZE (32/4) +#define NV20_MIN_PRIM_SIZE (32/4) +/* the size above which we fire the ring. this is a performance-tunable */ +#define NV20_FIRE_SIZE (2048/4) -static inline void nv30StartPrimitive(struct nouveau_context* nmesa) +static inline void nv20StartPrimitive(struct nouveau_context* nmesa) { - BEGIN_RING_SIZE(channel,0x1808,1); + if (nmesa->screen->card_type==NV20) + BEGIN_RING_SIZE(channel,NV20_PRIMITIVE,1); + else + BEGIN_RING_SIZE(channel,NV30_PRIMITIVE,1); OUT_RING(nmesa->current_primitive); - BEGIN_RING_PRIM(channel,0x1818,NV30_MIN_PRIM_SIZE); + BEGIN_RING_PRIM(channel,NV20_BEGIN_VERTICES,NV20_MIN_PRIM_SIZE); } -static inline void nv30FinishPrimitive(struct nouveau_context *nmesa) +static inline void nv20FinishPrimitive(struct nouveau_context *nmesa) { FINISH_RING_PRIM(); - BEGIN_RING_SIZE(channel,0x1808,1); + if (nmesa->screen->card_type==NV20) + BEGIN_RING_SIZE(channel,NV20_PRIMITIVE,1); + else + BEGIN_RING_SIZE(channel,NV30_PRIMITIVE,1); OUT_RING(0x0); FIRE_RING(); } -static inline void nv30ExtendPrimitive(struct nouveau_context* nmesa, int size) +static inline void nv20ExtendPrimitive(struct nouveau_context* nmesa, int size) { /* when the fifo has enough stuff (2048 bytes) or there is not enough room, fire */ - if ((RING_AHEAD()>=2048/4)||(RING_AVAILABLE()=NV20_FIRE_SIZE)||(RING_AVAILABLE()vertex_size; - nv30ExtendPrimitive(nmesa, 4 * 4 * vertsize); + nv20ExtendPrimitive(nmesa, 4 * 4 * vertsize); OUT_RINGp(v0,vertsize); OUT_RINGp(v1,vertsize); @@ -116,34 +124,34 @@ static inline void nv30_draw_quad(nouveauContextPtr nmesa, OUT_RINGp(v3,vertsize); } -static inline void nv30_draw_triangle(nouveauContextPtr nmesa, +static inline void nv20_draw_triangle(nouveauContextPtr nmesa, nouveauVertexPtr v0, nouveauVertexPtr v1, nouveauVertexPtr v2) { GLuint vertsize = nmesa->vertex_size; - nv30ExtendPrimitive(nmesa, 3 * 4 * vertsize); + nv20ExtendPrimitive(nmesa, 3 * 4 * vertsize); OUT_RINGp(v0,vertsize); OUT_RINGp(v1,vertsize); OUT_RINGp(v2,vertsize); } -static inline void nv30_draw_line(nouveauContextPtr nmesa, +static inline void nv20_draw_line(nouveauContextPtr nmesa, nouveauVertexPtr v0, nouveauVertexPtr v1) { GLuint vertsize = nmesa->vertex_size; - nv30ExtendPrimitive(nmesa, 2 * 4 * vertsize); + nv20ExtendPrimitive(nmesa, 2 * 4 * vertsize); OUT_RINGp(v0,vertsize); OUT_RINGp(v1,vertsize); } -static inline void nv30_draw_point(nouveauContextPtr nmesa, +static inline void nv20_draw_point(nouveauContextPtr nmesa, nouveauVertexPtr v0) { GLuint vertsize = nmesa->vertex_size; - nv30ExtendPrimitive(nmesa, 1 * 4 * vertsize); + nv20ExtendPrimitive(nmesa, 1 * 4 * vertsize); OUT_RINGp(v0,vertsize); } @@ -158,7 +166,7 @@ static inline void nv30_draw_point(nouveauContextPtr nmesa, if (DO_FALLBACK) \ nmesa->draw_tri(nmesa, a, b, c); \ else \ - nv30_draw_triangle(nmesa, a, b, c); \ + nv20_draw_triangle(nmesa, a, b, c); \ } while (0) #define QUAD(a, b, c, d) \ @@ -168,7 +176,7 @@ static inline void nv30_draw_point(nouveauContextPtr nmesa, nmesa->draw_tri(nmesa, b, c, d); \ } \ else \ - nv30_draw_quad(nmesa, a, b, c, d); \ + nv20_draw_quad(nmesa, a, b, c, d); \ } while (0) #define LINE(v0, v1) \ @@ -176,7 +184,7 @@ static inline void nv30_draw_point(nouveauContextPtr nmesa, if (DO_FALLBACK) \ nmesa->draw_line(nmesa, v0, v1); \ else \ - nv30_draw_line(nmesa, v0, v1); \ + nv20_draw_line(nmesa, v0, v1); \ } while (0) #define POINT(v0) \ @@ -184,7 +192,7 @@ static inline void nv30_draw_point(nouveauContextPtr nmesa, if (DO_FALLBACK) \ nmesa->draw_point(nmesa, v0); \ else \ - nv30_draw_point(nmesa, v0); \ + nv20_draw_point(nmesa, v0); \ } while (0) @@ -304,7 +312,7 @@ static const GLuint hw_prim[GL_POLYGON+1] = { GL_TRIANGLES+1 }; -#define RASTERIZE(x) nv30RasterPrimitive( ctx, x, hw_prim[x] ) +#define RASTERIZE(x) nv20RasterPrimitive( ctx, x, hw_prim[x] ) #define RENDER_PRIMITIVE nmesa->renderPrimitive #define TAG(x) x #define IND NOUVEAU_FALLBACK_BIT @@ -432,7 +440,7 @@ static void init_rast_tab(void) #define RENDER_LINE(v0, v1) LINE(V(v0), V(v1)) #define RENDER_TRI( v0, v1, v2) TRI( V(v0), V(v1), V(v2)) #define RENDER_QUAD(v0, v1, v2, v3) QUAD(V(v0), V(v1), V(v2), V(v3)) -#define INIT(x) nv30RasterPrimitive(ctx, x, hw_prim[x]) +#define INIT(x) nv20RasterPrimitive(ctx, x, hw_prim[x]) #undef LOCAL_VARS #define LOCAL_VARS \ struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); \ @@ -501,7 +509,7 @@ static void nouveauFastRenderClippedPoly(GLcontext *ctx, const GLuint *elts, { struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); GLuint vertsize = nmesa->vertex_size; - nv30ExtendPrimitive(nmesa, (n - 2) * 3 * 4 * vertsize); + nv20ExtendPrimitive(nmesa, (n - 2) * 3 * 4 * vertsize); GLubyte *vertptr = (GLubyte *)nmesa->verts; const GLuint *start = (const GLuint *)V(elts[0]); int i; @@ -541,16 +549,16 @@ do { \ } while (0) -static void nv30ChooseRenderState(GLcontext *ctx) +static void nv20ChooseRenderState(GLcontext *ctx) { TNLcontext *tnl = TNL_CONTEXT(ctx); struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); GLuint flags = ctx->_TriangleCaps; GLuint index = 0; - nmesa->draw_point = nv30_draw_point; - nmesa->draw_line = nv30_draw_line; - nmesa->draw_tri = nv30_draw_triangle; + nmesa->draw_point = nv20_draw_point; + nmesa->draw_line = nv20_draw_line; + nmesa->draw_tri = nv20_draw_triangle; if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) { if (flags & DD_TRI_LIGHT_TWOSIDE) index |= NOUVEAU_TWOSIDE_BIT; @@ -601,7 +609,7 @@ static void nv30ChooseRenderState(GLcontext *ctx) -static inline void nv30OutputVertexFormat(struct nouveau_context* nmesa, GLuint index) +static inline void nv20OutputVertexFormat(struct nouveau_context* nmesa, GLuint index) { GLcontext* ctx=nmesa->glCtx; TNLcontext *tnl = TNL_CONTEXT(ctx); @@ -673,42 +681,31 @@ static inline void nv30OutputVertexFormat(struct nouveau_context* nmesa, GLuint /* * Tell the hardware about the vertex format */ - switch(nmesa->screen->card_type) - { - case NV_20: - { - for(i=0;i<16;i++) - { - int size=attr_size[i]; - BEGIN_RING_SIZE(channel,0x1760+i*4,1); - OUT_RING(0x00000002|(size*0x10)); - } - } - break; - case NV_30: - case NV_40: - case G_70: - { - BEGIN_RING_SIZE(channel,0x1740,slots); - for(i=0;iscreen->card_type==NV_20) { + for(i=0;i<16;i++) + { + int size=attr_size[i]; + BEGIN_RING_SIZE(channel,NV20_VERTEX_ATTRIBUTE(i),1); + OUT_RING(0x00000002|(size*0x10)); + } + } else { + BEGIN_RING_SIZE(channel,NV30_VERTEX_ATTRIBUTES,slots); + for(i=0;irender_inputs) { nmesa->render_inputs=index; - nv30OutputVertexFormat(nmesa,index); + nv20OutputVertexFormat(nmesa,index); } } @@ -727,7 +724,7 @@ static void nv30ChooseVertexState( GLcontext *ctx ) /**********************************************************************/ -static void nv30RenderStart(GLcontext *ctx) +static void nv20RenderStart(GLcontext *ctx) { struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); @@ -742,23 +739,23 @@ static void nv30RenderStart(GLcontext *ctx) } if (nmesa->newRenderState) { - nv30ChooseVertexState(ctx); - nv30ChooseRenderState(ctx); + nv20ChooseVertexState(ctx); + nv20ChooseRenderState(ctx); nmesa->newRenderState = 0; } } -static void nv30RenderFinish(GLcontext *ctx) +static void nv20RenderFinish(GLcontext *ctx) { struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - nv30FinishPrimitive(nmesa); + nv20FinishPrimitive(nmesa); } /* System to flush dma and emit state changes based on the rasterized * primitive. */ -void nv30RasterPrimitive(GLcontext *ctx, +void nv20RasterPrimitive(GLcontext *ctx, GLenum glprim, GLuint hwprim) { @@ -775,9 +772,9 @@ void nv30RasterPrimitive(GLcontext *ctx, /* Callback for mesa: */ -static void nv30RenderPrimitive( GLcontext *ctx, GLuint prim ) +static void nv20RenderPrimitive( GLcontext *ctx, GLuint prim ) { - nv30RasterPrimitive( ctx, prim, hw_prim[prim] ); + nv20RasterPrimitive( ctx, prim, hw_prim[prim] ); } @@ -799,9 +796,9 @@ void nouveauInitTriFuncs(GLcontext *ctx) } tnl->Driver.RunPipeline = nouveauRunPipeline; - tnl->Driver.Render.Start = nv30RenderStart; - tnl->Driver.Render.Finish = nv30RenderFinish; - tnl->Driver.Render.PrimitiveNotify = nv30RenderPrimitive; + tnl->Driver.Render.Start = nv20RenderStart; + tnl->Driver.Render.Finish = nv20RenderFinish; + tnl->Driver.Render.PrimitiveNotify = nv20RenderPrimitive; tnl->Driver.Render.ResetLineStipple = nouveauResetLineStipple; tnl->Driver.Render.BuildVertices = _tnl_build_vertices; tnl->Driver.Render.CopyPV = _tnl_copy_pv; diff --git a/src/mesa/drivers/dri/nouveau/nv30_tris.h b/src/mesa/drivers/dri/nouveau/nv20_swtcl.h similarity index 87% rename from src/mesa/drivers/dri/nouveau/nv30_tris.h rename to src/mesa/drivers/dri/nouveau/nv20_swtcl.h index 680b5787874..ed589d8bcf2 100644 --- a/src/mesa/drivers/dri/nouveau/nv30_tris.h +++ b/src/mesa/drivers/dri/nouveau/nv20_swtcl.h @@ -26,14 +26,14 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. -#ifndef __NV30_TRIS_H__ -#define __NV30_TRIS_H__ +#ifndef __NV20_SWTCL_H__ +#define __NV20_SWTCL_H__ #include "mtypes.h" -extern void nv30TriInitFunctions( GLcontext *ctx ); -extern void nv30Fallback( GLcontext *ctx, GLuint bit, GLboolean mode ); +extern void nv20TriInitFunctions( GLcontext *ctx ); +extern void nv20Fallback( GLcontext *ctx, GLuint bit, GLboolean mode ); #define FALLBACK( nmesa, bit, mode ) nouveauFallback( nmesa->glCtx, bit, mode ) -#endif /* __NV30_TRIS_H__ */ +#endif /* __NV20_SWTCL_H__ */ -- 2.30.2