From 55b0ff2193ab772249442712381908f6503508e5 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 31 Mar 2003 16:51:38 +0000 Subject: [PATCH] use gluSphere instead of glutSphere so we get texcoords --- progs/demos/stex3d.c | 27 ++++++++++++++++++--------- 1 file changed, 18 insertions(+), 9 deletions(-) diff --git a/progs/demos/stex3d.c b/progs/demos/stex3d.c index 78975f777ad..b7ba1e9b0f3 100644 --- a/progs/demos/stex3d.c +++ b/progs/demos/stex3d.c @@ -1,4 +1,4 @@ -/* $Id: stex3d.c,v 1.8 2003/03/29 16:40:23 brianp Exp $ */ +/* $Id: stex3d.c,v 1.9 2003/03/31 16:51:38 brianp Exp $ */ /*----------------------------- * stex3d.c GL example of the mesa 3d-texture extention to simulate procedural @@ -36,8 +36,7 @@ static int tex_width=64, tex_height=64, tex_depth=64; static float angx=0, angy=0, angz=0; -static GLuint DList; -static int texgen = 2, animate = 1, smooth = 1; +static int texgen = 2, animate = 1, smooth = 1, wireframe = 0; static int CurTexture = NOISE_TEXTURE, CurObject = TORUS; @@ -522,6 +521,13 @@ KeyHandler(unsigned char key, int x, int y) else glutIdleFunc(NULL); break; + case 'w': + wireframe = !wireframe; + if (wireframe) + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + else + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + break; default: break; } @@ -611,12 +617,15 @@ init(void) glClearColor(.5, .5, .5, 0); - /* create torus for texturing */ - DList = glGenLists(1); - - glNewList(SPHERE, GL_COMPILE); - glutSolidSphere(0.95, 30, 15); - glEndList(); + { + GLUquadricObj *q; + q = gluNewQuadric(); + gluQuadricTexture( q, GL_TRUE ); + glNewList(SPHERE, GL_COMPILE); + gluSphere( q, 0.95, 30, 15 ); + glEndList(); + gluDeleteQuadric(q); + } BuildTorus(); -- 2.30.2