From 5639f0d5ee73de76f961aae49462fb06dadea7d5 Mon Sep 17 00:00:00 2001
From: Erik Faye-Lund
Date: Tue, 4 Jun 2019 11:26:40 +0200
Subject: [PATCH] docs: use dl instead of ul
A HTML definition-list is more semantically strong than just some
unordered list, and renders a bit cleaner by default. So let's use that
instead.
Signed-off-by: Erik Faye-Lund
Reviewed-by: Emil Velikov
Acked-by: Eric Engestrom
---
docs/envvars.html | 648 ++++++++++++++++++++++++++++------------------
1 file changed, 391 insertions(+), 257 deletions(-)
diff --git a/docs/envvars.html b/docs/envvars.html
index e063f5c1a5a..c6e23731065 100644
--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -25,64 +25,85 @@ sometimes be useful for debugging end-user issues.
LibGL environment variables
-
-- LIBGL_DEBUG - If defined debug information will be printed to stderr.
- If set to 'verbose' additional information will be printed.
-
- LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
-
- LIBGL_ALWAYS_INDIRECT - if set to `true`, forces an indirect rendering context/connection.
-
- LIBGL_ALWAYS_SOFTWARE - if set to `true`, always use software rendering
-
- LIBGL_NO_DRAWARRAYS - if set to `true`, do not use DrawArrays GLX protocol (for debugging)
-
- LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers
- calls per second.
-
- LIBGL_DRI3_DISABLE - disable DRI3 if set to `true`.
-
-
-
+
+- LIBGL_DEBUG
+- If defined debug information will be printed to stderr.
+ If set to 'verbose' additional information will be printed.
+- LIBGL_DRIVERS_PATH
+- colon-separated list of paths to search for DRI drivers
+- LIBGL_ALWAYS_INDIRECT
+- if set to `true`, forces an indirect rendering context/connection.
+- LIBGL_ALWAYS_SOFTWARE
+- if set to `true`, always use software rendering
+- LIBGL_NO_DRAWARRAYS
+- if set to `true`, do not use DrawArrays GLX protocol (for debugging)
+- LIBGL_SHOW_FPS
+- print framerate to stdout based on the number of glXSwapBuffers
+ calls per second.
+- LIBGL_DRI3_DISABLE
+- disable DRI3 if set to `true`.
+
Core Mesa environment variables
-
-- MESA_NO_ASM - if set, disables all assembly language optimizations
-
- MESA_NO_MMX - if set, disables Intel MMX optimizations
-
- MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
-
- MESA_NO_SSE - if set, disables Intel SSE optimizations
-
- MESA_NO_ERROR - if set to 1, error checking is disabled as per KHR_no_error.
- This will result in undefined behaviour for invalid use of the api, but
- can reduce CPU use for apps that are known to be error free.
-- MESA_DEBUG - if set, error messages are printed to stderr. For example,
- if the application generates a GL_INVALID_ENUM error, a corresponding error
- message indicating where the error occurred, and possibly why, will be
- printed to stderr. For release builds, MESA_DEBUG defaults to off (no debug
- output). MESA_DEBUG accepts the following comma-separated list of named
- flags, which adds extra behaviour to just set MESA_DEBUG=1:
-
- - silent - turn off debug messages. Only useful for debug builds.
- - flush - flush after each drawing command
- - incomplete_tex - extra debug messages when a texture is incomplete
- - incomplete_fbo - extra debug messages when a fbo is incomplete
- - context - create a debug context (see GLX_CONTEXT_DEBUG_BIT_ARB) and
- print error and performance messages to stderr (or MESA_LOG_FILE).
-
- - MESA_LOG_FILE - specifies a file name for logging all errors, warnings,
-etc., rather than stderr
-
- MESA_TEX_PROG - if set, implement conventional texture env modes with
-fragment programs (intended for developers only)
-
- MESA_TNL_PROG - if set, implement conventional vertex transformation
-operations with vertex programs (intended for developers only).
-Setting this variable automatically sets the MESA_TEX_PROG variable as well.
-
- MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions.
-A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension
-and disable the GL_EXT_bar extension.
-
- MESA_EXTENSION_MAX_YEAR - The GL_EXTENSIONS string returned by Mesa is sorted
-by extension year.
-If this variable is set to year X, only extensions defined on or before year
-X will be reported.
-This is to work-around a bug in some games where the extension string is
-copied into a fixed-size buffer without truncating.
-If the extension string is too long, the buffer overrun can cause the game
-to crash.
-This is a work-around for that.
-
- MESA_GL_VERSION_OVERRIDE - changes the value returned by
+
+- MESA_NO_ASM
+- if set, disables all assembly language optimizations
+- MESA_NO_MMX
+- if set, disables Intel MMX optimizations
+- MESA_NO_3DNOW
+- if set, disables AMD 3DNow! optimizations
+- MESA_NO_SSE
+- if set, disables Intel SSE optimizations
+- MESA_NO_ERROR
+- if set to 1, error checking is disabled as per KHR_no_error.
+ This will result in undefined behaviour for invalid use of the api, but
+ can reduce CPU use for apps that are known to be error free.
+- MESA_DEBUG
+- if set, error messages are printed to stderr. For example,
+ if the application generates a GL_INVALID_ENUM error, a corresponding error
+ message indicating where the error occurred, and possibly why, will be
+ printed to stderr. For release builds, MESA_DEBUG defaults to off (no debug
+ output). MESA_DEBUG accepts the following comma-separated list of named
+ flags, which adds extra behaviour to just set MESA_DEBUG=1:
+
+ - silent
+ - turn off debug messages. Only useful for debug builds.
+ - flush
+ - flush after each drawing command
+ - incomplete_tex
+ - extra debug messages when a texture is incomplete
+ - incomplete_fbo
+ - extra debug messages when a fbo is incomplete
+ - context
+ - create a debug context (see GLX_CONTEXT_DEBUG_BIT_ARB) and print
+ error and performance messages to stderr (or MESA_LOG_FILE).
+
+
+- MESA_LOG_FILE
+- specifies a file name for logging all errors, warnings,
+ etc., rather than stderr
+- MESA_TEX_PROG
+- if set, implement conventional texture env modes with
+ fragment programs (intended for developers only)
+- MESA_TNL_PROG
+- if set, implement conventional vertex transformation operations with
+ vertex programs (intended for developers only). Setting this variable
+ automatically sets the MESA_TEX_PROG variable as well.
+- MESA_EXTENSION_OVERRIDE
+- can be used to enable/disable extensions. A value such as
+ "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension and disable
+ the GL_EXT_bar extension.
+- MESA_EXTENSION_MAX_YEAR
+- The GL_EXTENSIONS string returned by Mesa is sorted by extension year.
+ If this variable is set to year X, only extensions defined on or before
+ year X will be reported. This is to work-around a bug in some games where
+ the extension string is copied into a fixed-size buffer without
+ truncating. If the extension string is too long, the buffer overrun can
+ cause the game to crash. This is a work-around for that.
+
+- MESA_GL_VERSION_OVERRIDE
+- changes the value returned by
glGetString(GL_VERSION) and possibly the GL API type.
- The format should be MAJOR.MINOR[FC|COMPAT]
@@ -97,59 +118,74 @@ glGetString(GL_VERSION) and possibly the GL API type.
have the ARB_compatibility extension enabled.
- GL versions >= 3.2 are set to a Core profile
- Examples:
-
- - 2.1 - select a compatibility (non-Core) profile with GL
- version 2.1.
-
- 3.0 - select a compatibility (non-Core) profile with GL
- version 3.0.
-
- 3.0FC - select a Core+Forward Compatible profile with GL
- version 3.0.
-
- 3.1 - select GL version 3.1 with GL_ARB_compatibility enabled
- per the driver default.
-
- 3.1FC - select GL version 3.1 with forward compatibility and
- GL_ARB_compatibility disabled.
-
- 3.1COMPAT - select GL version 3.1 with GL_ARB_compatibility
- enabled.
-
- X.Y - override GL version to X.Y without changing the profile.
-
- X.YFC - select a Core+Forward Compatible profile with GL
- version X.Y.
-
- X.YCOMPAT - select a Compatibility profile with GL version
- X.Y.
-
+
+ - 2.1
+ - select a compatibility (non-Core) profile with GL version 2.1.
+ - 3.0
+ - select a compatibility (non-Core) profile with GL version 3.0.
+ - 3.0FC
+ - select a Core+Forward Compatible profile with GL version 3.0.
+ - 3.1
+ - select GL version 3.1 with GL_ARB_compatibility enabled per the
+ driver default.
+ - 3.1FC
+ - select GL version 3.1 with forward compatibility and
+ GL_ARB_compatibility disabled.
+ - 3.1COMPAT
+ - select GL version 3.1 with GL_ARB_compatibility enabled.
+ - X.Y
+ - override GL version to X.Y without changing the profile.
+ - X.YFC
+ - select a Core+Forward Compatible profile with GL version X.Y.
+ - X.YCOMPAT
+ - select a Compatibility profile with GL version X.Y.
+
- Mesa may not really implement all the features of the given
version. (for developers only)
-- MESA_GLES_VERSION_OVERRIDE - changes the value returned by
-glGetString(GL_VERSION) for OpenGL ES.
+
+- MESA_GLES_VERSION_OVERRIDE
+- changes the value returned by glGetString(GL_VERSION) for OpenGL ES.
- The format should be MAJOR.MINOR
- Examples: 2.0, 3.0, 3.1
- Mesa may not really implement all the features of the given version.
(for developers only)
-- MESA_GLSL_VERSION_OVERRIDE - changes the value returned by
-glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
-"130". Mesa will not really implement all the features of the given language version
-if it's higher than what's normally reported. (for developers only)
-
- MESA_GLSL_CACHE_DISABLE - if set to `true`, disables the GLSL shader cache
-
- MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of
-the on-disk cache of compiled GLSL programs. Should be set to a number
-optionally followed by 'K', 'M', or 'G' to specify a size in
-kilobytes, megabytes, or gigabytes. By default, gigabytes will be
-assumed. And if unset, a maximum size of 1GB will be used. Note: A separate
-cache might be created for each architecture that Mesa is installed for on
-your system. For example under the default settings you may end up with a 1GB
-cache for x86_64 and another 1GB cache for i386.
-
- MESA_GLSL_CACHE_DIR - if set, determines the directory to be used
-for the on-disk cache of compiled GLSL programs. If this variable is
-not set, then the cache will be stored in $XDG_CACHE_HOME/mesa_shader_cache (if
-that variable is set), or else within .cache/mesa_shader_cache within the user's
-home directory.
-
- MESA_GLSL - shading language compiler options
-
- MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled.
-
- MESA_SHADER_CAPTURE_PATH - see Capturing Shaders
-- MESA_SHADER_DUMP_PATH and MESA_SHADER_READ_PATH - see Experimenting with Shader Replacements
-- MESA_VK_VERSION_OVERRIDE - changes the Vulkan physical device version
+
+- MESA_GLSL_VERSION_OVERRIDE
+- changes the value returned by glGetString(GL_SHADING_LANGUAGE_VERSION).
+ Valid values are integers, such as "130". Mesa will not really implement
+ all the features of the given language version if it's higher than what's
+ normally reported. (for developers only)
+
+- MESA_GLSL_CACHE_DISABLE
+- if set to `true`, disables the GLSL shader cache
+- MESA_GLSL_CACHE_MAX_SIZE
+- if set, determines the maximum size of the on-disk cache of compiled GLSL
+ programs. Should be set to a number optionally followed by 'K', 'M', or
+ 'G' to specify a size in kilobytes, megabytes, or gigabytes. By default,
+ gigabytes will be assumed. And if unset, a maximum size of 1GB will be
+ used. Note: A separate cache might be created for each architecture that
+ Mesa is installed for on your system. For example under the default
+ settings you may end up with a 1GB cache for x86_64 and another 1GB cache
+ for i386.
+- MESA_GLSL_CACHE_DIR
+- if set, determines the directory to be used for the on-disk cache of
+ compiled GLSL programs. If this variable is not set, then the cache will
+ be stored in $XDG_CACHE_HOME/mesa_shader_cache (if that variable is set),
+ or else within .cache/mesa_shader_cache within the user's home directory.
+
+- MESA_GLSL
+- shading language compiler options
+- MESA_NO_MINMAX_CACHE
+- when set, the minmax index cache is globally disabled.
+- MESA_SHADER_CAPTURE_PATH
+- see Capturing Shaders
+- MESA_SHADER_DUMP_PATH and MESA_SHADER_READ_PATH
+- see Experimenting with Shader Replacements
+- MESA_VK_VERSION_OVERRIDE
+- changes the Vulkan physical device version
as returned in VkPhysicalDeviceProperties::apiVersion.
- The format should be MAJOR.MINOR[.PATCH]
@@ -158,8 +194,8 @@ home directory.
- This can be very useful for debugging but some features may not be
implemented correctly. (For developers only)
-
-
+
+
Mesa Xlib driver environment variables
@@ -168,80 +204,136 @@ home directory.
The following are only applicable to the Mesa Xlib software driver.
See the Xlib software driver page for details.
-
-- MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode
-
- MESA_CI_VISUAL - specifies the X visual and depth for CI mode
-
- MESA_BACK_BUFFER - specifies how to implement the back color buffer,
- either "pixmap" or "ximage"
-
- MESA_GAMMA - gamma correction coefficients for red, green, blue channels
-
- MESA_XSYNC - enable synchronous X behavior (for debugging only)
-
- MESA_GLX_FORCE_CI - if set, force GLX to treat 8bpp visuals as CI visuals
-
- MESA_GLX_FORCE_ALPHA - if set, forces RGB windows to have an alpha channel.
-
- MESA_GLX_DEPTH_BITS - specifies default number of bits for depth buffer.
-
- MESA_GLX_ALPHA_BITS - specifies default number of bits for alpha channel.
-
+
+- MESA_RGB_VISUAL
+- specifies the X visual and depth for RGB mode
+- MESA_CI_VISUAL
+- specifies the X visual and depth for CI mode
+- MESA_BACK_BUFFER
+- specifies how to implement the back color buffer, either "pixmap" or
+ "ximage"
+- MESA_GAMMA
+- gamma correction coefficients for red, green, blue channels
+- MESA_XSYNC
+- enable synchronous X behavior (for debugging only)
+- MESA_GLX_FORCE_CI
+- if set, force GLX to treat 8bpp visuals as CI visuals
+- MESA_GLX_FORCE_ALPHA
+- if set, forces RGB windows to have an alpha channel.
+- MESA_GLX_DEPTH_BITS
+- specifies default number of bits for depth buffer.
+- MESA_GLX_ALPHA_BITS
+- specifies default number of bits for alpha channel.
+
i945/i965 driver environment variables (non-Gallium)
-
-- INTEL_NO_HW - if set to 1, prevents batches from being submitted to the hardware.
- This is useful for debugging hangs, etc.
-- INTEL_DEBUG - a comma-separated list of named flags, which do various things:
-
- - ann - annotate IR in assembly dumps
- - aub - dump batches into an AUB trace for use with simulation tools
- - bat - emit batch information
- - blit - emit messages about blit operations
- - blorp - emit messages about the blorp operations (blits & clears)
- - buf - emit messages about buffer objects
- - clip - emit messages about the clip unit (for old gens, includes the CLIP program)
- - color - use color in output
- - cs - dump shader assembly for compute shaders
- - do32 - generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit
- - dri - emit messages about the DRI interface
- - fbo - emit messages about framebuffers
- - fs - dump shader assembly for fragment shaders
- - gs - dump shader assembly for geometry shaders
- - hex - print instruction hex dump with the disassembly
- - l3 - emit messages about the new L3 state during transitions
- - miptree - emit messages about miptrees
- - no8 - don't generate SIMD8 fragment shader
- - no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders
- - nocompact - disable instruction compaction
- - nodualobj - suppress generation of dual-object geometry shader code
- - norbc - disable single sampled render buffer compression
- - optimizer - dump shader assembly to files at each optimization pass and iteration that make progress
- - perf - emit messages about performance issues
- - perfmon - emit messages about AMD_performance_monitor
- - pix - emit messages about pixel operations
- - prim - emit messages about drawing primitives
- - reemit - mark all state dirty on each draw call
- - sf - emit messages about the strips & fans unit (for old gens, includes the SF program)
- - shader_time - record how much GPU time is spent in each shader
- - spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)
- - spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)
- - state - emit messages about state flag tracking
- - submit - emit batchbuffer usage statistics
- - sync - after sending each batch, emit a message and wait for that batch to finish rendering
- - tcs - dump shader assembly for tessellation control shaders
- - tes - dump shader assembly for tessellation evaluation shaders
- - tex - emit messages about textures.
- - urb - emit messages about URB setup
- - vert - emit messages about vertex assembly
- - vs - dump shader assembly for vertex shaders
-
- - INTEL_SCALAR_VS (or TCS, TES, GS) - force scalar/vec4 mode for a shader stage (Gen8-9 only)
-- INTEL_PRECISE_TRIG - if set to 1, true or yes, then the driver prefers
- accuracy over performance in trig functions.
-
+
+- INTEL_NO_HW
+- if set to 1, prevents batches from being submitted to the hardware.
+ This is useful for debugging hangs, etc.
+- INTEL_DEBUG
+- a comma-separated list of named flags, which do various things:
+
+ - ann
+ - annotate IR in assembly dumps
+ - aub
+ - dump batches into an AUB trace for use with simulation tools
+ - bat
+ - emit batch information
+ - blit
+ - emit messages about blit operations
+ - blorp
+ - emit messages about the blorp operations (blits & clears)
+ - buf
+ - emit messages about buffer objects
+ - clip
+ - emit messages about the clip unit (for old gens, includes the CLIP program)
+ - color
+ - use color in output
+ - cs
+ - dump shader assembly for compute shaders
+ - do32
+ - generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit
+ - dri
+ - emit messages about the DRI interface
+ - fbo
+ - emit messages about framebuffers
+ - fs
+ - dump shader assembly for fragment shaders
+ - gs
+ - dump shader assembly for geometry shaders
+ - hex
+ - print instruction hex dump with the disassembly
+ - l3
+ - emit messages about the new L3 state during transitions
+ - miptree
+ - emit messages about miptrees
+ - no8
+ - don't generate SIMD8 fragment shader
+ - no16
+ - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders
+ - nocompact
+ - disable instruction compaction
+ - nodualobj
+ - suppress generation of dual-object geometry shader code
+ - norbc
+ - disable single sampled render buffer compression
+ - optimizer
+ - dump shader assembly to files at each optimization pass and iteration that make progress
+ - perf
+ - emit messages about performance issues
+ - perfmon
+ - emit messages about AMD_performance_monitor
+ - pix
+ - emit messages about pixel operations
+ - prim
+ - emit messages about drawing primitives
+ - reemit
+ - mark all state dirty on each draw call
+ - sf
+ - emit messages about the strips & fans unit (for old gens, includes the SF program)
+ - shader_time
+ - record how much GPU time is spent in each shader
+ - spill_fs
+ - force spilling of all registers in the scalar backend (useful to debug spilling code)
+ - spill_vec4
+ - force spilling of all registers in the vec4 backend (useful to debug spilling code)
+ - state
+ - emit messages about state flag tracking
+ - submit
+ - emit batchbuffer usage statistics
+ - sync
+ - after sending each batch, emit a message and wait for that batch to finish rendering
+ - tcs
+ - dump shader assembly for tessellation control shaders
+ - tes
+ - dump shader assembly for tessellation evaluation shaders
+ - tex
+ - emit messages about textures.
+ - urb
+ - emit messages about URB setup
+ - vert
+ - emit messages about vertex assembly
+ - vs
+ - dump shader assembly for vertex shaders
+
+
+- INTEL_SCALAR_VS (or TCS, TES, GS)
+- force scalar/vec4 mode for a shader stage (Gen8-9 only)
+- INTEL_PRECISE_TRIG
+- if set to 1, true or yes, then the driver prefers accuracy over
+ performance in trig functions.
+
Radeon driver environment variables (radeon, r200, and r300g)
-
-- RADEON_NO_TCL - if set, disable hardware-accelerated Transform/Clip/Lighting.
-
+
+- RADEON_NO_TCL
+- if set, disable hardware-accelerated Transform/Clip/Lighting.
+
EGL environment variables
@@ -254,122 +346,164 @@ Mesa EGL supports different sets of environment variables. See the
Gallium environment variables
-
-- GALLIUM_HUD - draws various information on the screen, like framerate,
+
+- GALLIUM_HUD
+- draws various information on the screen, like framerate,
cpu load, driver statistics, performance counters, etc.
- Set GALLIUM_HUD=help and run e.g. glxgears for more info.
-
- GALLIUM_HUD_PERIOD - sets the hud update rate in seconds (float). Use zero
- to update every frame. The default period is 1/2 second.
-
- GALLIUM_HUD_VISIBLE - control default visibility, defaults to true.
-
- GALLIUM_HUD_TOGGLE_SIGNAL - toggle visibility via user specified signal.
+ Set GALLIUM_HUD=help and run e.g. glxgears for more info.
+- GALLIUM_HUD_PERIOD
+- sets the hud update rate in seconds (float). Use zero
+ to update every frame. The default period is 1/2 second.
+- GALLIUM_HUD_VISIBLE
+- control default visibility, defaults to true.
+- GALLIUM_HUD_TOGGLE_SIGNAL
+- toggle visibility via user specified signal.
Especially useful to toggle hud at specific points of application and
disable for unencumbered viewing the rest of the time. For example, set
GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_TOGGLE_SIGNAL to 10 (SIGUSR1).
- Use kill -10 <pid> to toggle the hud as desired.
-
- GALLIUM_HUD_DUMP_DIR - specifies a directory for writing the displayed
- hud values into files.
-
- GALLIUM_DRIVER - useful in combination with LIBGL_ALWAYS_SOFTWARE=true for
- choosing one of the software renderers "softpipe", "llvmpipe" or "swr".
-
- GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc.
- rather than stderr.
-
- GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment
- variables which are used, and their current values.
-
- GALLIUM_DUMP_CPU - if non-zero, print information about the CPU on start-up
-
- TGSI_PRINT_SANITY - if set, do extra sanity checking on TGSI shaders and
- print any errors to stderr.
-
- DRAW_FSE - ???
-
- DRAW_NO_FSE - ???
-
- DRAW_USE_LLVM - if set to zero, the draw module will not use LLVM to execute
- shaders, vertex fetch, etc.
-
- ST_DEBUG - controls debug output from the Mesa/Gallium state tracker.
-Setting to "tgsi", for example, will print all the TGSI shaders.
-See src/mesa/state_tracker/st_debug.c for other options.
-
+ Use kill -10 <pid> to toggle the hud as desired.
+GALLIUM_HUD_DUMP_DIR
+specifies a directory for writing the displayed hud values into files.
+GALLIUM_DRIVER
+useful in combination with LIBGL_ALWAYS_SOFTWARE=true for choosing one
+ of the software renderers "softpipe", "llvmpipe" or "swr".
+GALLIUM_LOG_FILE
+specifies a file for logging all errors, warnings, etc.
+ rather than stderr.
+GALLIUM_PRINT_OPTIONS
+if non-zero, print all the Gallium environment variables which are
+ used, and their current values.
+GALLIUM_DUMP_CPU
+if non-zero, print information about the CPU on start-up
+TGSI_PRINT_SANITY
+if set, do extra sanity checking on TGSI shaders and
+ print any errors to stderr.
+DRAW_FSE
+???
+DRAW_NO_FSE
+???
+DRAW_USE_LLVM
+if set to zero, the draw module will not use LLVM to execute
+ shaders, vertex fetch, etc.
+ST_DEBUG
+controls debug output from the Mesa/Gallium state tracker.
+ Setting to "tgsi", for example, will print all the TGSI shaders.
+ See src/mesa/state_tracker/st_debug.c for other options.
+
Clover state tracker environment variables
-
-- CLOVER_EXTRA_BUILD_OPTIONS - allows specifying additional compiler and linker
+
+- CLOVER_EXTRA_BUILD_OPTIONS
+- allows specifying additional compiler and linker
options. Specified options are appended after the options set by the OpenCL
- program in clBuildProgram.
-
- CLOVER_EXTRA_COMPILE_OPTIONS - allows specifying additional compiler
+ program in clBuildProgram.
+- CLOVER_EXTRA_COMPILE_OPTIONS
+- allows specifying additional compiler
options. Specified options are appended after the options set by the OpenCL
- program in clCompileProgram.
-
- CLOVER_EXTRA_LINK_OPTIONS - allows specifying additional linker
+ program in clCompileProgram.
+- CLOVER_EXTRA_LINK_OPTIONS
+- allows specifying additional linker
options. Specified options are appended after the options set by the OpenCL
- program in clLinkProgram.
-
+ program in clLinkProgram.
+
Softpipe driver environment variables
-
-- SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders
- to stderr
-
- SOFTPIPE_DUMP_GS - if set, the softpipe driver will print geometry shaders
- to stderr
-
- SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes.
-
- SOFTPIPE_USE_LLVM - if set, the softpipe driver will try to use LLVM JIT for
- vertex shading processing.
-
+
+- SOFTPIPE_DUMP_FS
+- if set, the softpipe driver will print fragment shaders to stderr
+- SOFTPIPE_DUMP_GS
+- if set, the softpipe driver will print geometry shaders to stderr
+- SOFTPIPE_NO_RAST
+- if set, rasterization is no-op'd. For profiling purposes.
+- SOFTPIPE_USE_LLVM
+- if set, the softpipe driver will try to use LLVM JIT for
+ vertex shading processing.
+
LLVMpipe driver environment variables
-
-- LP_NO_RAST - if set LLVMpipe will no-op rasterization
-
- LP_DEBUG - a comma-separated list of debug options is accepted. See the
- source code for details.
-
- LP_PERF - a comma-separated list of options to selectively no-op various
- parts of the driver. See the source code for details.
-
- LP_NUM_THREADS - an integer indicating how many threads to use for rendering.
+
+- LP_NO_RAST
+- if set LLVMpipe will no-op rasterization
+- LP_DEBUG
+- a comma-separated list of debug options is accepted. See the
+ source code for details.
+- LP_PERF
+- a comma-separated list of options to selectively no-op various
+ parts of the driver. See the source code for details.
+- LP_NUM_THREADS
+- an integer indicating how many threads to use for rendering.
Zero turns off threading completely. The default value is the number of CPU
- cores present.
-
+ cores present.
+
VMware SVGA driver environment variables
-
-- SVGA_FORCE_SWTNL - force use of software vertex transformation
-
- SVGA_NO_SWTNL - don't allow software vertex transformation fallbacks
-(will often result in incorrect rendering).
-
- SVGA_DEBUG - for dumping shaders, constant buffers, etc. See the code
-for details.
-
- SVGA_EXTRA_LOGGING - if set, enables extra logging to the vmware.log file,
-such as the OpenGL program's name and command line arguments.
-
- SVGA_NO_LOGGING - if set, disables logging to the vmware.log file.
-This is useful when using Valgrind because it otherwise crashes when
-initializing the host log feature.
-
- See the driver code for other, lesser-used variables.
-
+
+- SVGA_FORCE_SWTNL
+- force use of software vertex transformation
+- SVGA_NO_SWTNL
+- don't allow software vertex transformation fallbacks (will often result
+ in incorrect rendering).
+- SVGA_DEBUG
+- for dumping shaders, constant buffers, etc. See the code for
+ details.
+- SVGA_EXTRA_LOGGING
+- if set, enables extra logging to the vmware.log file, such as the
+ OpenGL program's name and command line arguments.
+- SVGA_NO_LOGGING
+- if set, disables logging to the vmware.log file. This is useful when
+ using Valgrind because it otherwise crashes when initializing the host
+ log feature.
+
+See the driver code for other, lesser-used variables.
WGL environment variables
-
-- WGL_SWAP_INTERVAL - to set a swap interval, equivalent to calling
-wglSwapIntervalEXT() in an application. If this environment variable
-is set, application calls to wglSwapIntervalEXT() will have no effect.
-
+
+- WGL_SWAP_INTERVAL
+- to set a swap interval, equivalent to calling wglSwapIntervalEXT()
+ in an application. If this environment variable is set, application
+ calls to wglSwapIntervalEXT() will have no effect.
+
VA-API state tracker environment variables
-
-- VAAPI_MPEG4_ENABLED - enable MPEG4 for VA-API, disabled by default.
-
+
+- VAAPI_MPEG4_ENABLED
+- enable MPEG4 for VA-API, disabled by default.
+
VC4 driver environment variables
-
-- VC4_DEBUG - a comma-separated list of named flags, which do various things:
-
- - cl - dump command list during creation
- - qpu - dump generated QPU instructions
- - qir - dump QPU IR during program compile
- - nir - dump NIR during program compile
- - tgsi - dump TGSI during program compile
- - shaderdb - dump program compile information for shader-db analysis
- - perf - print during performance-related events
- - norast - skip actual hardware execution of commands
- - always_flush - flush after each draw call
- - always_sync - wait for finish after each flush
- - dump - write a GPU command stream trace file (VC4 simulator only)
-
-
+
+- VC4_DEBUG
+- a comma-separated list of named flags, which do various things:
+
+ - cl
+ - dump command list during creation
+ - qpu
+ - dump generated QPU instructions
+ - qir
+ - dump QPU IR during program compile
+ - nir
+ - dump NIR during program compile
+ - tgsi
+ - dump TGSI during program compile
+ - shaderdb
+ - dump program compile information for shader-db analysis
+ - perf
+ - print during performance-related events
+ - norast
+ - skip actual hardware execution of commands
+ - always_flush
+ - flush after each draw call
+ - always_sync
+ - wait for finish after each flush
+ - dump
+ - write a GPU command stream trace file (VC4 simulator only)
+
+
+
--
2.30.2