From 56efe81ab163a0c7af15fc53821ac56c0d7641d8 Mon Sep 17 00:00:00 2001 From: Emil Velikov Date: Sun, 7 Jun 2015 11:13:19 +0100 Subject: [PATCH] Add release notes for the 10.5.7 release Signed-off-by: Emil Velikov (cherry picked from commit 495bcbc48cf4e7cee0f2de11c1166a1fd6eb3969) --- docs/relnotes/10.5.7.html | 102 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 102 insertions(+) create mode 100644 docs/relnotes/10.5.7.html diff --git a/docs/relnotes/10.5.7.html b/docs/relnotes/10.5.7.html new file mode 100644 index 00000000000..49440c4c34a --- /dev/null +++ b/docs/relnotes/10.5.7.html @@ -0,0 +1,102 @@ + + + + + Mesa Release Notes + + + + +
+

The Mesa 3D Graphics Library

+
+ + +
+ +

Mesa 10.5.7 Release Notes / June 07, 2015

+ +

+Mesa 10.5.7 is a bug fix release which fixes bugs found since the 10.5.6 release. +

+

+Mesa 10.5.7 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is only available if requested at context creation +because compatibility contexts are not supported. +

+ + +

SHA256 checksums

+
+TBD
+
+ + +

New features

+

None

+ +

Bug fixes

+ +

This list is likely incomplete.

+ +
    + +
  • Bug 89131 - [Bisected] Graphical corruption in Weston, shows old framebuffer pieces
  • + +
+ + +

Changes

+ +

Ben Widawsky (1):

+
    +
  • i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)
  • +
+ +

Emil Velikov (4):

+
    +
  • docs: Add sha256sums for the 10.5.6 release
  • +
  • get-pick-list.sh: Require explicit "10.5" for nominating stable patches
  • +
  • cherry-ignore: add clover build fix not applicable for 10.5
  • +
  • Update version to 10.5.7
  • +
+ +

Ilia Mirkin (18):

+
    +
  • nvc0/ir: set ftz when sources are floats, not just destinations
  • +
  • nv50/ir: guess that the constant offset is the starting slot of array
  • +
  • nvc0/ir: LOAD's can't be used for shader inputs
  • +
  • nvc0: a geometry shader can have up to 1024 vertices output
  • +
  • nv50/ir: avoid messing up arg1 of PFETCH
  • +
  • nv30: don't leak fragprog consts
  • +
  • nv30: avoid leaking render state and draw shaders
  • +
  • nv30: fix clip plane uploads and enable changes
  • +
  • nv30/draw: avoid leaving stale pointers in draw state
  • +
  • nv30/draw: draw expects constbuf size in bytes, not vec4 units
  • +
  • st/mesa: don't leak glsl_to_tgsi object on link failure
  • +
  • glsl: avoid leaking linked gl_shader when there's a late linker error
  • +
  • nv30/draw: fix indexed draws with swtnl path and a resource index buffer
  • +
  • nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM
  • +
  • nv30/draw: allocate vertex buffers in gart
  • +
  • nv30/draw: switch varying hookup logic to know about texcoords
  • +
  • nv30: falling back to draw path for edgeflag does no good
  • +
  • nv30: avoid doing extra work on clear and hitting unexpected states
  • +
+ +

Jason Ekstrand (1):

+
    +
  • i965/fs: Fix implied_mrf_writes for scratch writes
  • +
+ +

Marek Olšák (1):

+
    +
  • st/dri: fix postprocessing crash when there's no depth buffer
  • +
+ + +
+ + -- 2.30.2