From 57c6c3d3bdc36a59937bdb8ca686e0e416ff11d2 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Thu, 5 Feb 2015 12:52:19 +0200 Subject: [PATCH] glsl/ir: Add printing support for doubles Signed-off-by: Dave Airlie Reviewed-by: Matt Turner Reviewed-by: Ian Romanick Reviewed-by: Ilia Mirkin --- src/glsl/ir_print_visitor.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/src/glsl/ir_print_visitor.cpp b/src/glsl/ir_print_visitor.cpp index bd398052c3f..01f52e85f4a 100644 --- a/src/glsl/ir_print_visitor.cpp +++ b/src/glsl/ir_print_visitor.cpp @@ -436,6 +436,17 @@ void ir_print_visitor::visit(ir_constant *ir) fprintf(f, "%f", ir->value.f[i]); break; case GLSL_TYPE_BOOL: fprintf(f, "%d", ir->value.b[i]); break; + case GLSL_TYPE_DOUBLE: + if (ir->value.d[i] == 0.0) + /* 0.0 == -0.0, so print with %f to get the proper sign. */ + fprintf(f, "%.1f", ir->value.d[i]); + else if (fabs(ir->value.d[i]) < 0.000001) + fprintf(f, "%a", ir->value.d[i]); + else if (fabs(ir->value.d[i]) > 1000000.0) + fprintf(f, "%e", ir->value.d[i]); + else + fprintf(f, "%f", ir->value.d[i]); + break; default: assert(0); } } -- 2.30.2