From 584a3dcf8e4042cc1a5d48d83ea63d0a3c9706c1 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Sun, 25 May 2008 11:25:09 +0100 Subject: [PATCH] draw: add viewport support to generic vs varient code --- src/gallium/auxiliary/draw/draw_vs_varient.c | 43 +++++++++++++++++++- 1 file changed, 41 insertions(+), 2 deletions(-) diff --git a/src/gallium/auxiliary/draw/draw_vs_varient.c b/src/gallium/auxiliary/draw/draw_vs_varient.c index f6f621a7481..c15c648527b 100644 --- a/src/gallium/auxiliary/draw/draw_vs_varient.c +++ b/src/gallium/auxiliary/draw/draw_vs_varient.c @@ -44,7 +44,7 @@ struct draw_vs_varient_generic { struct draw_vs_varient base; - + struct pipe_viewport_state viewport; struct draw_vertex_shader *shader; struct draw_context *draw; @@ -87,6 +87,30 @@ static void vsvg_set_input( struct draw_vs_varient *varient, } +/* Mainly for debug at this stage: + */ +static void do_viewport( struct draw_vs_varient_generic *vsvg, + unsigned count, + void *output_buffer ) +{ + char *ptr = (char *)output_buffer; + const float *scale = vsvg->viewport.scale; + const float *trans = vsvg->viewport.translate; + unsigned stride = vsvg->base.key.output_stride; + unsigned j; + + for (j = 0; j < count; j++, ptr += stride) { + float *data = (float *)ptr; + float w = 1.0f / data[3]; + + data[0] = data[0] * w * scale[0] + trans[0]; + data[1] = data[1] * w * scale[1] + trans[1]; + data[2] = data[2] * w * scale[2] + trans[2]; + data[3] = w; + } +} + + static void vsvg_run_elts( struct draw_vs_varient *varient, const unsigned *elts, unsigned count, @@ -112,6 +136,12 @@ static void vsvg_run_elts( struct draw_vs_varient *varient, vsvg->base.key.output_stride, vsvg->base.key.output_stride); + if (vsvg->base.key.viewport) + do_viewport( vsvg, + count, + output_buffer ); + + //if (!vsvg->already_in_emit_format) vsvg->emit->set_buffer( vsvg->emit, @@ -152,6 +182,12 @@ static void vsvg_run_linear( struct draw_vs_varient *varient, vsvg->base.key.output_stride, vsvg->base.key.output_stride); + if (vsvg->base.key.viewport) + do_viewport( vsvg, + count, + output_buffer ); + + //if (!vsvg->already_in_emit_format) vsvg->emit->set_buffer( vsvg->emit, 0, @@ -171,6 +207,9 @@ static void vsvg_run_linear( struct draw_vs_varient *varient, static void vsvg_set_viewport( struct draw_vs_varient *varient, const struct pipe_viewport_state *viewport ) { + struct draw_vs_varient_generic *vsvg = (struct draw_vs_varient_generic *)varient; + + vsvg->viewport = *viewport; } static void vsvg_destroy( struct draw_vs_varient *varient ) @@ -185,7 +224,7 @@ struct draw_vs_varient *draw_vs_varient_generic( struct draw_vertex_shader *vs, unsigned i; struct translate_key fetch, emit; - if (key->viewport || key->clip) + if (key->clip) return NULL; struct draw_vs_varient_generic *vsvg = CALLOC_STRUCT( draw_vs_varient_generic ); -- 2.30.2