From 59348722b7a2a9ec689af0613fa8435f78a90cc4 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 31 Jul 2011 20:48:24 -0700 Subject: [PATCH] mesa: Convert depth/stencil glGetTexImage() to using MapTextureImage(). Note that the implementation before and after appears to be broken in its handling of Z24_S8 vs S8_Z24. Tested-by: Brian Paul --- src/mesa/main/texgetimage.c | 18 +++++++++++++----- src/mesa/state_tracker/st_cb_texture.c | 11 ++++++++--- 2 files changed, 21 insertions(+), 8 deletions(-) diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 199fb5cb900..fdf0e1a49de 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -110,27 +110,35 @@ get_tex_depth(struct gl_context *ctx, GLuint dimensions, static void get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions, GLenum format, GLenum type, GLvoid *pixels, - const struct gl_texture_image *texImage) + struct gl_texture_image *texImage) { const GLint width = texImage->Width; const GLint height = texImage->Height; const GLint depth = texImage->Depth; - const GLint rowstride = texImage->RowStride; - const GLuint *src = (const GLuint *) texImage->Data; GLint img, row; for (img = 0; img < depth; img++) { + GLubyte *srcMap; + GLint rowstride; + + /* map src texture buffer */ + ctx->Driver.MapTextureImage(ctx, texImage, img, + 0, 0, width, height, GL_MAP_READ_BIT, + &srcMap, &rowstride); + for (row = 0; row < height; row++) { + const GLubyte *src = srcMap + row * rowstride; void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels, width, height, format, type, img, row, 0); + /* XXX Z24_S8 vs. S8_Z24??? */ memcpy(dest, src, width * sizeof(GLuint)); if (ctx->Pack.SwapBytes) { _mesa_swap4((GLuint *) dest, width); } - - src += rowstride; } + + ctx->Driver.UnmapTextureImage(ctx, texImage, img); } } diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index ffb5635d257..eb73ce88228 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -938,6 +938,7 @@ st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level, format, type); GLuint depth, i; GLubyte *dest; + GLboolean do_map = GL_TRUE; if (stImage->pt && util_format_is_s3tc(stImage->pt->format)) { /* Need to decompress the texture. @@ -949,8 +950,12 @@ st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level, return; } + if (format == GL_DEPTH_STENCIL_EXT) { + do_map = GL_FALSE; + } + /* Map */ - if (stImage->pt) { + if (do_map && stImage->pt) { /* Image is stored in hardware format in a buffer managed by the * kernel. Need to explicitly map and unmap it. */ @@ -963,7 +968,7 @@ st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level, * util_format_get_blockwidth(stImage->pt->format) / util_format_get_blocksize(stImage->pt->format); } - else { + else if (do_map) { /* Otherwise, the image should actually be stored in * texImage->Data. This is pretty confusing for * everybody, I'd much prefer to separate the two functions of @@ -999,7 +1004,7 @@ st_GetTexImage(struct gl_context * ctx, GLenum target, GLint level, texImage->Depth = depth; /* Unmap */ - if (stImage->pt) { + if (do_map && stImage->pt) { st_texture_image_unmap(st, stImage); texImage->Data = NULL; } -- 2.30.2