From 597b2486b8d1bce7b373bcace37866a83faa3e7a Mon Sep 17 00:00:00 2001 From: =?utf8?q?Nicolai=20H=C3=A4hnle?= Date: Sun, 14 May 2017 19:59:27 +0200 Subject: [PATCH] glsl: do not add unnamed struct types to the symbol table We removed the need for lookups, and we will assign them all the same name in the future. Reviewed-by: Timothy Arceri --- src/compiler/glsl/ast_to_hir.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index c67dfe5e88c..b1e490eefd9 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -7509,7 +7509,7 @@ ast_struct_specifier::hir(exec_list *instructions, type = glsl_type::get_record_instance(fields, decl_count, this->name); - if (!state->symbols->add_type(name, type)) { + if (!type->is_anonymous() && !state->symbols->add_type(name, type)) { const glsl_type *match = state->symbols->get_type(name); /* allow struct matching for desktop GL - older UE4 does this */ if (match != NULL && state->is_version(130, 0) && match->record_compare(type, false)) -- 2.30.2