From 59c19b76873d66eaf9fa422e04a0a403c26e929c Mon Sep 17 00:00:00 2001 From: Anuj Phogat Date: Tue, 31 May 2016 10:57:03 -0700 Subject: [PATCH] meta: Fix indentation in shader code Signed-off-by: Anuj Phogat Acked-by: Matt Turner --- src/mesa/drivers/common/meta_blit.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c index 20d321579d5..d6d3a423040 100644 --- a/src/mesa/drivers/common/meta_blit.c +++ b/src/mesa/drivers/common/meta_blit.c @@ -223,8 +223,8 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx, "#undef TEXEL_FETCH\n" "\n" " /* Do bilinear filtering on sample colors. */\n" - " x_0_color = mix(s_0_color, s_1_color, interp.x);\n" - " x_1_color = mix(s_2_color, s_3_color, interp.x);\n" + " x_0_color = mix(s_0_color, s_1_color, interp.x);\n" + " x_1_color = mix(s_2_color, s_3_color, interp.x);\n" " out_color = mix(x_0_color, x_1_color, interp.y);\n" "}\n", sampler_array_suffix, -- 2.30.2