From 5a234d92af2467f6a224e2aee966257656e5af80 Mon Sep 17 00:00:00 2001 From: Paul Berry Date: Sun, 29 Sep 2013 08:17:12 -0700 Subject: [PATCH] glsl: Construct gl_PerVertex interfaces for GS and VS outputs. Although these interfaces can't be accessed directly by GLSL (since they don't have an instance name), they will be necessary in order to allow redeclarations of gl_PerVertex. Reviewed-by: Jordan Justen Reviewed-by: Ian Romanick --- src/glsl/builtin_variables.cpp | 26 +++++++++++++++++++------- 1 file changed, 19 insertions(+), 7 deletions(-) diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index 60ad03b6b4c..ae0a03f0d47 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -404,7 +404,8 @@ private: const glsl_type * const mat3_t; const glsl_type * const mat4_t; - per_vertex_accumulator per_vertex; + per_vertex_accumulator per_vertex_in; + per_vertex_accumulator per_vertex_out; }; @@ -804,10 +805,10 @@ builtin_variable_generator::add_varying(int slot, const glsl_type *type, { switch (state->target) { case geometry_shader: - this->per_vertex.add_field(slot, type, name); + this->per_vertex_in.add_field(slot, type, name); /* FALLTHROUGH */ case vertex_shader: - add_output(slot, type, name); + this->per_vertex_out.add_field(slot, type, name); break; case fragment_shader: add_input(slot, type, name); @@ -853,11 +854,22 @@ builtin_variable_generator::generate_varyings() } if (state->target == geometry_shader) { - const glsl_type *per_vertex_type = - this->per_vertex.construct_interface_instance(); - ir_variable *var = add_variable("gl_in", array(per_vertex_type, 0), + const glsl_type *per_vertex_in_type = + this->per_vertex_in.construct_interface_instance(); + ir_variable *var = add_variable("gl_in", array(per_vertex_in_type, 0), ir_var_shader_in, -1); - var->init_interface_type(per_vertex_type); + var->init_interface_type(per_vertex_in_type); + } + if (state->target == vertex_shader || state->target == geometry_shader) { + const glsl_type *per_vertex_out_type = + this->per_vertex_out.construct_interface_instance(); + const glsl_struct_field *fields = per_vertex_out_type->fields.structure; + for (unsigned i = 0; i < per_vertex_out_type->length; i++) { + ir_variable *var = + add_variable(fields[i].name, fields[i].type, ir_var_shader_out, + fields[i].location); + var->init_interface_type(per_vertex_out_type); + } } } -- 2.30.2