From 5a9ff87d0f10bae5dba4b2bebd28f2625cd485aa Mon Sep 17 00:00:00 2001 From: Iago Toral Quiroga Date: Fri, 16 Oct 2015 11:40:52 +0200 Subject: [PATCH] st/mesa: Use {Num}UniformBlocks instead of {Num}BufferInterfaceBlocks MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit The latter holds both UBOs and SSBOs, but here we only want UBOs. Reviewed-by: Kristian Høgsberg Reviewed-by: Marek Olšák --- src/mesa/state_tracker/st_atom_constbuf.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c index 69e26cb6c26..acaa85d9356 100644 --- a/src/mesa/state_tracker/st_atom_constbuf.c +++ b/src/mesa/state_tracker/st_atom_constbuf.c @@ -234,11 +234,11 @@ static void st_bind_ubos(struct st_context *st, if (!shader) return; - for (i = 0; i < shader->NumBufferInterfaceBlocks; i++) { + for (i = 0; i < shader->NumUniformBlocks; i++) { struct gl_uniform_buffer_binding *binding; struct st_buffer_object *st_obj; - binding = &st->ctx->UniformBufferBindings[shader->BufferInterfaceBlocks[i].Binding]; + binding = &st->ctx->UniformBufferBindings[shader->UniformBlocks[i]->Binding]; st_obj = st_buffer_object(binding->BufferObject); cb.buffer = st_obj->buffer; -- 2.30.2