From 5b5d10bcd353bf5bef1cd12f3a84625e56af3bb0 Mon Sep 17 00:00:00 2001 From: Paul Berry Date: Wed, 27 Mar 2013 12:39:37 -0700 Subject: [PATCH] i965: Make prim_to_hw_prim accessible outside brw_draw.c. We will need access to this array in order to configure the geometry shader. Reviewed-by: Ian Romanick Reviewed-by: Kenneth Graunke Reviewed-by: Matt Turner --- src/mesa/drivers/dri/i965/brw_context.h | 2 ++ src/mesa/drivers/dri/i965/brw_draw.c | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index fa7f3d6067c..60dab488450 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -1584,6 +1584,8 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw, uint32_t width, uint32_t height, uint32_t tile_x, uint32_t tile_y); +extern const GLuint prim_to_hw_prim[GL_POLYGON+1]; + #ifdef __cplusplus } #endif diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index 424d39fb8c2..c7164acfb02 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -54,7 +54,7 @@ #define FILE_DEBUG_FLAG DEBUG_PRIMS -static GLuint prim_to_hw_prim[GL_POLYGON+1] = { +const GLuint prim_to_hw_prim[GL_POLYGON+1] = { _3DPRIM_POINTLIST, _3DPRIM_LINELIST, _3DPRIM_LINELOOP, -- 2.30.2