From 5c025ea6fca5f4b6c4ac168205355b805365e09e Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Fri, 14 Oct 2016 10:38:04 -0700 Subject: [PATCH] glsl: Remove prototypes for nonexistent functions Signed-off-by: Ian Romanick Reviewed-by: Kenneth Graunke Reviewed-by: Eric Engestrom --- src/compiler/glsl/ir.h | 9 --------- 1 file changed, 9 deletions(-) diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h index 83b810bba91..7e06d42a787 100644 --- a/src/compiler/glsl/ir.h +++ b/src/compiler/glsl/ir.h @@ -2356,9 +2356,6 @@ extern void _mesa_glsl_initialize_derived_variables(struct gl_context *ctx, gl_shader *shader); -extern void -_mesa_glsl_initialize_functions(_mesa_glsl_parse_state *state); - extern void _mesa_glsl_initialize_builtin_functions(); @@ -2375,9 +2372,6 @@ _mesa_glsl_get_builtin_function_shader(void); extern ir_function_signature * _mesa_get_main_function_signature(glsl_symbol_table *symbols); -extern void -_mesa_glsl_release_functions(void); - extern void _mesa_glsl_release_builtin_functions(void); @@ -2390,9 +2384,6 @@ extern void import_prototypes(const exec_list *source, exec_list *dest, struct glsl_symbol_table *symbols, void *mem_ctx); -extern bool -ir_has_call(ir_instruction *ir); - extern void do_set_program_inouts(exec_list *instructions, struct gl_program *prog, gl_shader_stage shader_stage); -- 2.30.2