From 5c032a925960ec036f621502e520558ea01ca379 Mon Sep 17 00:00:00 2001 From: Luke Kenneth Casson Leighton Date: Thu, 30 Jan 2020 18:41:12 +0000 Subject: [PATCH] update eq page --- 3d_gpu/architecture/dynamic_simd/eq.mdwn | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/3d_gpu/architecture/dynamic_simd/eq.mdwn b/3d_gpu/architecture/dynamic_simd/eq.mdwn index 3c01aaacf..d47f167a0 100644 --- a/3d_gpu/architecture/dynamic_simd/eq.mdwn +++ b/3d_gpu/architecture/dynamic_simd/eq.mdwn @@ -1,3 +1,10 @@ +# Partitioned "Eq" function + +The basic principle here is that the basic (lowest, split) input data +is compared (eq'd), then, depending on the partitions, those partial +results are ANDed together, on the basis that these chains will tell +if *all* bits in a particular partition are equal. + # Boolean truth table [[!table data=""" -- 2.30.2