From 5c399ca8e4ccae509a5116b3b9f41634a7ca4322 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Wed, 7 May 2014 14:35:42 -0700 Subject: [PATCH] mesa: Fix MaxNumLayers for 1D array textures. MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit 1D array targets store the number of slices in the Height field. Cc: "10.2 10.1 10.0" Signed-off-by: Kenneth Graunke Reviewed-by: Brian Paul Reviewed-by: Marek Olšák Reviewed-by: Jordan Justen --- src/mesa/main/fbobject.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index ca16ae1ec7e..97538bc7b29 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -1058,6 +1058,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx, if (att->Layered) { if (att_tex_target == GL_TEXTURE_CUBE_MAP) att_layer_count = 6; + else if (att_tex_target == GL_TEXTURE_1D_ARRAY) + att_layer_count = att->Renderbuffer->Height; else att_layer_count = att->Renderbuffer->Depth; } else { -- 2.30.2