From 5ca98257580b7e1258d7360fd546c0d45a0e43cb Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Mon, 7 Dec 2015 10:06:44 +1000 Subject: [PATCH] docs: consolidate r600 entry in GL3.txt Though fp64 emulation still needs to be done for a lot of the evergreen hw. --- docs/GL3.txt | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/docs/GL3.txt b/docs/GL3.txt index 0051cb8e761..50b429cee15 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -92,11 +92,11 @@ GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft GL_ARB_vertex_type_2_10_10_10_rev DONE () -GL 4.0, GLSL 4.00 --- all DONE: nvc0, radeonsi +GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi - GL_ARB_draw_buffers_blend DONE (i965, nv50, r600, llvmpipe, softpipe) - GL_ARB_draw_indirect DONE (i965, r600, llvmpipe, softpipe) - GL_ARB_gpu_shader5 DONE (i965, r600) + GL_ARB_draw_buffers_blend DONE (i965, nv50, llvmpipe, softpipe) + GL_ARB_draw_indirect DONE (i965, llvmpipe, softpipe) + GL_ARB_gpu_shader5 DONE (i965) - 'precise' qualifier DONE - Dynamically uniform sampler array indices DONE (softpipe) - Dynamically uniform UBO array indices DONE () @@ -109,16 +109,16 @@ GL 4.0, GLSL 4.00 --- all DONE: nvc0, radeonsi - Enhanced per-sample shading DONE () - Interpolation functions DONE () - New overload resolution rules DONE - GL_ARB_gpu_shader_fp64 DONE (r600, llvmpipe, softpipe) - GL_ARB_sample_shading DONE (i965, nv50, r600) - GL_ARB_shader_subroutine DONE (i965, nv50, r600, llvmpipe, softpipe) - GL_ARB_tessellation_shader DONE (r600) - GL_ARB_texture_buffer_object_rgb32 DONE (i965, r600, llvmpipe, softpipe) - GL_ARB_texture_cube_map_array DONE (i965, nv50, r600, llvmpipe, softpipe) - GL_ARB_texture_gather DONE (i965, nv50, r600, llvmpipe, softpipe) - GL_ARB_texture_query_lod DONE (i965, nv50, r600, softpipe) - GL_ARB_transform_feedback2 DONE (i965, nv50, r600, llvmpipe, softpipe) - GL_ARB_transform_feedback3 DONE (i965, nv50, r600, llvmpipe, softpipe) + GL_ARB_gpu_shader_fp64 DONE (llvmpipe, softpipe) + GL_ARB_sample_shading DONE (i965, nv50) + GL_ARB_shader_subroutine DONE (i965, nv50, llvmpipe, softpipe) + GL_ARB_tessellation_shader DONE () + GL_ARB_texture_buffer_object_rgb32 DONE (i965, llvmpipe, softpipe) + GL_ARB_texture_cube_map_array DONE (i965, nv50, llvmpipe, softpipe) + GL_ARB_texture_gather DONE (i965, nv50, llvmpipe, softpipe) + GL_ARB_texture_query_lod DONE (i965, nv50, softpipe) + GL_ARB_transform_feedback2 DONE (i965, nv50, llvmpipe, softpipe) + GL_ARB_transform_feedback3 DONE (i965, nv50, llvmpipe, softpipe) GL 4.1, GLSL 4.10 --- all DONE: nvc0, radeonsi -- 2.30.2