From 5e1bfe426f3e2bc7a13b3814f1fa732141f15a9a Mon Sep 17 00:00:00 2001 From: Brian Date: Mon, 13 Aug 2007 16:18:03 -0600 Subject: [PATCH] fix up some render-to-texture code ... almost there --- src/mesa/state_tracker/st_cb_fbo.c | 47 ++++++++++++++++++++++++------ 1 file changed, 38 insertions(+), 9 deletions(-) diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index 3048765114d..c0b88404b63 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -285,27 +285,48 @@ st_render_texture(GLcontext *ctx, struct gl_renderbuffer_attachment *att) { struct st_context *st = ctx->st; - struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer); + struct st_renderbuffer *strb; + struct gl_renderbuffer *rb; struct pipe_context *pipe = st->pipe; struct pipe_framebuffer_state framebuffer; struct pipe_mipmap_tree *mt; + assert(!att->Renderbuffer); + + /* create new renderbuffer which wraps the texture image */ + rb = st_new_renderbuffer(ctx, 0); + if (!rb) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()"); + return; + } + + _mesa_reference_renderbuffer(&att->Renderbuffer, rb); + assert(rb->RefCount == 1); + rb->AllocStorage = NULL; /* should not get called */ + strb = st_renderbuffer(rb); + + /* get the mipmap tree for the texture */ mt = st_get_texobj_mipmap_tree(att->Texture); + assert(mt); + assert(mt->level[0].width); /* the renderbuffer's surface is inside the mipmap_tree: */ strb->surface = pipe->get_tex_surface(pipe, mt, att->CubeMapFace, att->TextureLevel, att->Zoffset); + assert(strb->surface); - /* update pipe's framebuffer state */ - memset(&framebuffer, 0, sizeof(framebuffer)); - framebuffer.num_cbufs = 1; - framebuffer.cbufs[0] = strb->surface; - if (memcmp(&framebuffer, &st->state.framebuffer, sizeof(framebuffer)) != 0) { - st->state.framebuffer = framebuffer; - st->pipe->set_framebuffer_state( st->pipe, &framebuffer ); - } + /* + printf("RENDER TO TEXTURE mt=%p surf=%p\n", mt, strb->surface); + */ + + /* Invalidate buffer state so that the pipe's framebuffer state + * gets updated. + * That's where the new renderbuffer (which we just created) gets + * passed to the pipe as a (color/depth) render target. + */ + st_invalidate_state(ctx, _NEW_BUFFERS); } @@ -318,8 +339,16 @@ st_finish_render_texture(GLcontext *ctx, { struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer); + assert(strb); + + /* + printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface); + */ + pipe_surface_unreference(&strb->surface); + _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); + /* restore previous framebuffer state */ st_invalidate_state(ctx, _NEW_BUFFERS); } -- 2.30.2