From 5e5f462701d50591b1c1721cffa7482832dca359 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 11 Jan 2000 17:21:14 +0000 Subject: [PATCH] fixed missing slice problem in gluPartialDisk() --- src/glu/mesa/quadric.c | 99 +++--------------------------------------- 1 file changed, 5 insertions(+), 94 deletions(-) diff --git a/src/glu/mesa/quadric.c b/src/glu/mesa/quadric.c index 0ec553a37c7..00ab45d8ade 100644 --- a/src/glu/mesa/quadric.c +++ b/src/glu/mesa/quadric.c @@ -1,9 +1,9 @@ -/* $Id: quadric.c,v 1.4 1999/12/15 12:59:52 brianp Exp $ */ +/* $Id: quadric.c,v 1.5 2000/01/11 17:21:14 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.1 - * Copyright (C) 1995-1999 Brian Paul + * Version: 3.3 + * Copyright (C) 1999-2000 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public @@ -21,95 +21,6 @@ */ -/* - * $Log: quadric.c,v $ - * Revision 1.4 1999/12/15 12:59:52 brianp - * replaced 0 with 0.0 in sin, cos calls - * - * Revision 1.3 1999/11/11 09:55:39 joukj - * - * tess_macro.h included - * - * Revision 1.2 1999/11/11 03:21:43 kendallb - * - * . Updated GL/gl.h with GLCALLACKP and GLAPIENTRYP macros for compatibility - * with the IBM VisualAge C++ compiler. Eventually some more code will be - * needed in the headers to enable the reversal of (__stdcall*) to (*__stdcall) - * for the IBM compilers, however we currently build using our own header files - * that already handle this. - * - * . Changed instances of (GLCALLBACK*) to GLCALLBACKP for compatibility - * with the IBM VisualAge C++ compiler in src-glu. - * - * . Misc cleanups for warnings generated with Watcom C++ in src-glu. Compiles - * with 0 warnings now. - * - * . tess_hash.c: line 244 - Why is this function stubbed out? I removed the - * code with a #if 0 to avoid a compiler warning, but it looks dangerous. - * - * Revision 1.1.1.1 1999/08/19 00:55:42 jtg - * Imported sources - * - * Revision 1.19 1999/02/27 13:55:31 brianp - * fixed BeOS-related GLU typedef problems - * - * Revision 1.18 1999/01/03 03:23:15 brianp - * now using GLAPIENTRY and GLCALLBACK keywords (Ted Jump) - * - * Revision 1.17 1999/01/03 03:19:15 brianp - * rewrote some of gluCylinder - * - * Revision 1.16 1998/06/01 01:08:36 brianp - * small update for Next/OpenStep from Alexander Mai - * - * Revision 1.15 1998/03/15 18:28:54 brianp - * reimplemented gluDisk() point and line mode - * - * Revision 1.14 1998/03/15 18:14:17 brianp - * fixed a compiler cast warning - * - * Revision 1.13 1998/02/07 14:28:34 brianp - * another change to gluQuadricCallback(), this time for StormC compiler - * - * Revision 1.12 1998/02/05 00:43:19 brianp - * Yes, still another change to gluQuadricCallback()! - * - * Revision 1.11 1998/02/04 00:27:43 brianp - * yet another change to gluQuadricCallback()! - * - * Revision 1.10 1998/02/04 00:23:23 brianp - * fixed CALLBACK problem in gluQuadricCallback() (Stephane Rehel) - * - * Revision 1.9 1998/02/04 00:20:09 brianp - * added missing (int) in ErrorFunc cast - * - * Revision 1.8 1998/01/16 03:37:51 brianp - * fixed another assignment warning in gluQuadricCallback() - * - * Revision 1.7 1998/01/16 03:35:26 brianp - * fixed Windows compilation warnings (Theodore Jump) - * - * Revision 1.6 1997/10/29 02:02:20 brianp - * various MS Windows compiler changes (David Bucciarelli, v20 3dfx driver) - * - * Revision 1.5 1997/09/17 01:51:48 brianp - * changed glu*Callback() functions to match prototype in glu.h - * - * Revision 1.4 1997/07/24 01:28:44 brianp - * changed precompiled header symbol from PCH to PC_HEADER - * - * Revision 1.3 1997/05/28 02:29:38 brianp - * added support for precompiled headers (PCH), inserted APIENTRY keyword - * - * Revision 1.2 1997/03/12 02:15:38 brianp - * fixed problem in gluPartialDisk() reported by Kenneth H. Carpenter - * - * Revision 1.1 1996/09/27 01:19:39 brianp - * Initial revision - * - */ - - /* TODO: * texture coordinate support * flip normals according to orientation @@ -786,7 +697,7 @@ void GLAPIENTRY gluPartialDisk( GLUquadricObj *qobj, GLdouble innerRadius, for (loop=0; loopOrientation==GLU_OUTSIDE) { glVertex2d( (radius+delta_radius)*sin(angle), (radius+delta_radius)*cos(angle) ); -- 2.30.2