From 5ec6a65388871cc11ba9058dac4a76f4181c2334 Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Tue, 9 Feb 2016 14:09:12 -0800 Subject: [PATCH] glsl/types: Add a bare "sampler" type This is to be used by SPIR-V for representing a sampler that isn't attached to any particular image. In SPIR-V, all of the interesting bits such as dimensionality, sampled type, etc. come from the image, the bare "sampler" type simply uses a sampled type of VOID and 0 values for the rest. Reviewed-by: Jordan Justen --- src/compiler/builtin_type_macros.h | 1 + 1 file changed, 1 insertion(+) diff --git a/src/compiler/builtin_type_macros.h b/src/compiler/builtin_type_macros.h index 7bd2e4e6558..da3f19e7ab2 100644 --- a/src/compiler/builtin_type_macros.h +++ b/src/compiler/builtin_type_macros.h @@ -78,6 +78,7 @@ DECL_TYPE(dmat3x4, GL_DOUBLE_MAT3x4, GLSL_TYPE_DOUBLE, 4, 3) DECL_TYPE(dmat4x2, GL_DOUBLE_MAT4x2, GLSL_TYPE_DOUBLE, 2, 4) DECL_TYPE(dmat4x3, GL_DOUBLE_MAT4x3, GLSL_TYPE_DOUBLE, 3, 4) +DECL_TYPE(sampler, GL_SAMPLER_1D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_VOID) DECL_TYPE(sampler1D, GL_SAMPLER_1D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT) DECL_TYPE(sampler2D, GL_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT) DECL_TYPE(sampler3D, GL_SAMPLER_3D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT) -- 2.30.2