From 5f80218884c0a86068d1be21920bfb191ac31349 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 11 Mar 2012 18:31:32 -0600 Subject: [PATCH] mesa: remove ctx->Driver.ClearDepth(), ClearStencil() driver hooks Not used by any drivers. Drivers can easily access the values from the Mesa context at glClear() time. Reviewed-by: Dave Airlie --- src/mesa/drivers/common/driverfuncs.c | 2 -- src/mesa/main/clear.c | 16 ---------------- src/mesa/main/dd.h | 4 ---- src/mesa/main/depth.c | 2 -- src/mesa/main/stencil.c | 4 ---- 5 files changed, 28 deletions(-) diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c index 1df8381737f..c0e02970a82 100644 --- a/src/mesa/drivers/common/driverfuncs.c +++ b/src/mesa/drivers/common/driverfuncs.c @@ -132,8 +132,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver) driver->BlendEquationSeparate = NULL; driver->BlendFuncSeparate = NULL; driver->ClearColor = NULL; - driver->ClearDepth = NULL; - driver->ClearStencil = NULL; driver->ClipPlane = NULL; driver->ColorMask = NULL; driver->ColorMaterial = NULL; diff --git a/src/mesa/main/clear.c b/src/mesa/main/clear.c index e4df120d663..de0a2bb1e2b 100644 --- a/src/mesa/main/clear.c +++ b/src/mesa/main/clear.c @@ -346,12 +346,8 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) */ const GLuint clearSave = ctx->Stencil.Clear; ctx->Stencil.Clear = *value; - if (ctx->Driver.ClearStencil) - ctx->Driver.ClearStencil(ctx, *value); ctx->Driver.Clear(ctx, BUFFER_BIT_STENCIL); ctx->Stencil.Clear = clearSave; - if (ctx->Driver.ClearStencil) - ctx->Driver.ClearStencil(ctx, clearSave); } break; case GL_COLOR: @@ -521,12 +517,8 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) */ const GLclampd clearSave = ctx->Depth.Clear; ctx->Depth.Clear = *value; - if (ctx->Driver.ClearDepth) - ctx->Driver.ClearDepth(ctx, *value); ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH); ctx->Depth.Clear = clearSave; - if (ctx->Driver.ClearDepth) - ctx->Driver.ClearDepth(ctx, clearSave); } /* clear depth buffer to value */ break; @@ -637,10 +629,6 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, /* set new clear values */ ctx->Depth.Clear = depth; ctx->Stencil.Clear = stencil; - if (ctx->Driver.ClearDepth) - ctx->Driver.ClearDepth(ctx, depth); - if (ctx->Driver.ClearStencil) - ctx->Driver.ClearStencil(ctx, stencil); /* clear buffers */ ctx->Driver.Clear(ctx, mask); @@ -648,9 +636,5 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer, /* restore */ ctx->Depth.Clear = clearDepthSave; ctx->Stencil.Clear = clearStencilSave; - if (ctx->Driver.ClearDepth) - ctx->Driver.ClearDepth(ctx, clearDepthSave); - if (ctx->Driver.ClearStencil) - ctx->Driver.ClearStencil(ctx, clearStencilSave); } } diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 96311131a58..7abf33ddda0 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -560,10 +560,6 @@ struct dd_function_table { /** Specify clear values for the color buffers */ void (*ClearColor)(struct gl_context *ctx, const union gl_color_union color); - /** Specify the clear value for the depth buffer */ - void (*ClearDepth)(struct gl_context *ctx, GLclampd d); - /** Specify the clear value for the stencil buffer */ - void (*ClearStencil)(struct gl_context *ctx, GLint s); /** Specify a plane against which all geometry is clipped */ void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation ); /** Enable and disable writing of frame buffer color components */ diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c index 52c69a6bcd9..bb1625440eb 100644 --- a/src/mesa/main/depth.c +++ b/src/mesa/main/depth.c @@ -54,8 +54,6 @@ _mesa_ClearDepth( GLclampd depth ) FLUSH_VERTICES(ctx, _NEW_DEPTH); ctx->Depth.Clear = depth; - if (ctx->Driver.ClearDepth) - (*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear ); } diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index b6993ff129b..f47b57b8df1 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -115,10 +115,6 @@ _mesa_ClearStencil( GLint s ) FLUSH_VERTICES(ctx, _NEW_STENCIL); ctx->Stencil.Clear = (GLuint) s; - - if (ctx->Driver.ClearStencil) { - ctx->Driver.ClearStencil( ctx, s ); - } } -- 2.30.2