From 5fd848f6c9ee86b3d0e024cfa6255cd2d721462f Mon Sep 17 00:00:00 2001 From: Neil Roberts Date: Thu, 4 Feb 2016 16:12:06 +0000 Subject: [PATCH] program: Use _mesa_geometric_samples to calculate gl_NumSamples Otherwise it won't take into account the default samples for framebuffers with no attachments. Reviewed-by: Ilia Mirkin --- src/mesa/program/prog_statevars.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mesa/program/prog_statevars.c b/src/mesa/program/prog_statevars.c index 12490d0c380..eed241271df 100644 --- a/src/mesa/program/prog_statevars.c +++ b/src/mesa/program/prog_statevars.c @@ -40,6 +40,7 @@ #include "prog_statevars.h" #include "prog_parameter.h" #include "main/samplerobj.h" +#include "framebuffer.h" #define ONE_DIV_SQRT_LN2 (1.201122408786449815) @@ -352,7 +353,7 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[], } return; case STATE_NUM_SAMPLES: - ((int *)value)[0] = ctx->DrawBuffer->Visual.samples; + ((int *)value)[0] = _mesa_geometric_samples(ctx->DrawBuffer); return; case STATE_DEPTH_RANGE: value[0] = ctx->ViewportArray[0].Near; /* near */ -- 2.30.2