From 5fff0c135da68f58914b926cb73c21d9a6620045 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Fri, 7 Jan 2005 15:27:41 +0000 Subject: [PATCH] Cope with the possibility that incoming vectors may have count < VB->Count. Remove code to deal with the (should-be) impossible situation of null input vectors. --- src/mesa/tnl/t_vb_texgen.c | 89 ++++++++++---------------------------- 1 file changed, 24 insertions(+), 65 deletions(-) diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c index e9719b3b533..a2912cf7af3 100644 --- a/src/mesa/tnl/t_vb_texgen.c +++ b/src/mesa/tnl/t_vb_texgen.c @@ -65,7 +65,6 @@ struct texgen_stage_data { /* Per-texunit derived state. */ GLuint TexgenSize[MAX_TEXTURE_COORD_UNITS]; - GLuint TexgenHoles[MAX_TEXTURE_COORD_UNITS]; texgen_func TexgenFunc[MAX_TEXTURE_COORD_UNITS]; /* Temporary values used in texgen. @@ -247,6 +246,7 @@ static build_f_func build_f_tab[5] = { }; + /* Special case texgen functions. */ static void texgen_reflection_map_nv( GLcontext *ctx, @@ -262,19 +262,11 @@ static void texgen_reflection_map_nv( GLcontext *ctx, VB->NormalPtr, VB->EyePtr ); - if (in) { - out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3; - out->count = in->count; - out->size = MAX2(in->size, 3); - if (in->size == 4) - _mesa_copy_tab[0x8]( out, in ); - } - else { - out->flags |= VEC_SIZE_3; - out->size = 3; - out->count = in->count; - } - + out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3; + out->count = VB->Count; + out->size = MAX2(in->size, 3); + if (in->size == 4) + _mesa_copy_tab[0x8]( out, in ); } @@ -299,18 +291,11 @@ static void texgen_normal_map_nv( GLcontext *ctx, } - if (in) { - out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3; - out->count = in->count; - out->size = MAX2(in->size, 3); - if (in->size == 4) - _mesa_copy_tab[0x8]( out, in ); - } - else { - out->flags |= VEC_SIZE_3; - out->size = 3; - out->count = in->count; - } + out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3; + out->count = count; + out->size = MAX2(in->size, 3); + if (in->size == 4) + _mesa_copy_tab[0x8]( out, in ); } @@ -332,22 +317,17 @@ static void texgen_sphere_map( GLcontext *ctx, VB->NormalPtr, VB->EyePtr ); + out->size = MAX2(in->size,2); + for (i=0;isize = MAX2(in->size,2); - out->count = in->count; - out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2; - if (in->size > 2) - _mesa_copy_tab[all_bits[in->size] & ~0x3]( out, in ); - } else { - out->size = 2; - out->flags |= VEC_SIZE_2; - out->count = in->count; - } + out->count = count; + out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2; + if (in->size > 2) + _mesa_copy_tab[all_bits[in->size] & ~0x3]( out, in ); } @@ -368,7 +348,7 @@ static void texgen( GLcontext *ctx, const GLuint count = VB->Count; GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data; GLfloat (*f)[3] = store->tmp_f; - GLuint holes = 0; + GLuint copy; if (texUnit->_GenFlags & TEXGEN_NEED_M) { build_m_tab[eye->size]( store->tmp_f, store->tmp_m, normal, eye ); @@ -376,34 +356,14 @@ static void texgen( GLcontext *ctx, build_f_tab[eye->size]( (GLfloat *)store->tmp_f, 3, normal, eye ); } - if (!in) { - ASSERT(0); - in = out; - in->count = VB->Count; - - out->size = store->TexgenSize[unit]; - out->flags |= texUnit->TexGenEnabled; - out->count = VB->Count; - holes = store->TexgenHoles[unit]; - } - else { - GLuint copy = (all_bits[in->size] & ~texUnit->TexGenEnabled); - if (copy) - _mesa_copy_tab[copy]( out, in ); - - out->size = MAX2(in->size, store->TexgenSize[unit]); - out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled; - out->count = in->count; - holes = ~all_bits[in->size] & store->TexgenHoles[unit]; - } + out->size = MAX2(in->size, store->TexgenSize[unit]); + out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled; + out->count = count; - if (holes) { - if (holes & VEC_DIRTY_3) _mesa_vector4f_clean_elem(out, count, 3); - if (holes & VEC_DIRTY_2) _mesa_vector4f_clean_elem(out, count, 2); - if (holes & VEC_DIRTY_1) _mesa_vector4f_clean_elem(out, count, 1); - if (holes & VEC_DIRTY_0) _mesa_vector4f_clean_elem(out, count, 0); - } + copy = (all_bits[in->size] & ~texUnit->TexGenEnabled); + if (copy) + _mesa_copy_tab[copy]( out, in ); if (texUnit->TexGenEnabled & S_BIT) { GLuint i; @@ -564,7 +524,6 @@ static GLboolean run_validate_texgen_stage( GLcontext *ctx, sz = 1; store->TexgenSize[i] = sz; - store->TexgenHoles[i] = (all_bits[sz] & ~texUnit->TexGenEnabled); store->TexgenFunc[i] = texgen; /* general solution */ /* look for special texgen cases */ -- 2.30.2