From 60096ed906e5ebfdce41024c7af69f03b96dbe82 Mon Sep 17 00:00:00 2001 From: Rob Clark Date: Thu, 5 Mar 2015 15:27:27 -0500 Subject: [PATCH] freedreno/ir3: fix silly typo for binning pass shaders Was resulting in gl_PointSize write being optimized out, causing particle system type shaders to hang if hw binning enabled. Fixes neverball, OGLES2ParticleSystem, etc. Signed-off-by: Rob Clark --- src/gallium/drivers/freedreno/ir3/ir3_compiler.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/freedreno/ir3/ir3_compiler.c b/src/gallium/drivers/freedreno/ir3/ir3_compiler.c index 2084ad31a56..fb51cdefc7c 100644 --- a/src/gallium/drivers/freedreno/ir3/ir3_compiler.c +++ b/src/gallium/drivers/freedreno/ir3/ir3_compiler.c @@ -3337,7 +3337,7 @@ ir3_compile_shader(struct ir3_shader_variant *so, if (key.binning_pass) { for (i = 0, j = 0; i < so->outputs_count; i++) { unsigned name = sem2name(so->outputs[i].semantic); - unsigned idx = sem2name(so->outputs[i].semantic); + unsigned idx = sem2idx(so->outputs[i].semantic); /* throw away everything but first position/psize */ if ((idx == 0) && ((name == TGSI_SEMANTIC_POSITION) || -- 2.30.2