From 601769a2c0071e23ade32de4e8911d75d7f324d2 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 23 Sep 2009 16:49:52 -0700 Subject: [PATCH] mesa: Initialize NV_vertex_program fields for the parameter lists and such. This helps let drivers treat NV_vp like ARB_vp. --- src/mesa/shader/nvprogram.c | 28 ++++++++++++++++++++++++++++ src/mesa/shader/nvprogram.h | 2 ++ src/mesa/shader/nvvertparse.c | 25 +++++++++++++++++++++++++ 3 files changed, 55 insertions(+) diff --git a/src/mesa/shader/nvprogram.c b/src/mesa/shader/nvprogram.c index d6469b17bea..fdb2f4210ad 100644 --- a/src/mesa/shader/nvprogram.c +++ b/src/mesa/shader/nvprogram.c @@ -511,6 +511,34 @@ _mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer) +void +_mesa_setup_nv_temporary_count(GLcontext *ctx, struct gl_program *program) +{ + int i; + + program->NumTemporaries = 0; + for (i = 0; i < program->NumInstructions; i++) { + struct prog_instruction *inst = &program->Instructions[i]; + + if (inst->DstReg.File == PROGRAM_TEMPORARY) { + program->NumTemporaries = MAX2(program->NumTemporaries, + inst->DstReg.Index + 1); + } + if (inst->SrcReg[0].File == PROGRAM_TEMPORARY) { + program->NumTemporaries = MAX2(program->NumTemporaries, + inst->SrcReg[0].Index + 1); + } + if (inst->SrcReg[1].File == PROGRAM_TEMPORARY) { + program->NumTemporaries = MAX2(program->NumTemporaries, + inst->SrcReg[1].Index + 1); + } + if (inst->SrcReg[2].File == PROGRAM_TEMPORARY) { + program->NumTemporaries = MAX2(program->NumTemporaries, + inst->SrcReg[2].Index + 1); + } + } +} + /** * Load/parse/compile a program. * \note Called from the GL API dispatcher. diff --git a/src/mesa/shader/nvprogram.h b/src/mesa/shader/nvprogram.h index bfac165b5ed..0ed143d52f7 100644 --- a/src/mesa/shader/nvprogram.h +++ b/src/mesa/shader/nvprogram.h @@ -103,5 +103,7 @@ extern void GLAPIENTRY _mesa_GetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +extern void +_mesa_setup_nv_temporary_count(GLcontext *ctx, struct gl_program *program); #endif diff --git a/src/mesa/shader/nvvertparse.c b/src/mesa/shader/nvvertparse.c index f5e2df26708..a94e6b8b803 100644 --- a/src/mesa/shader/nvvertparse.c +++ b/src/mesa/shader/nvvertparse.c @@ -44,6 +44,7 @@ #include "nvprogram.h" #include "nvvertparse.h" #include "prog_instruction.h" +#include "prog_parameter.h" #include "prog_print.h" #include "program.h" @@ -1345,6 +1346,9 @@ _mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum dstTarget, if (Parse_Program(&parseState, instBuffer)) { + gl_state_index state_tokens[STATE_LENGTH] = {0, 0, 0, 0, 0}; + int i; + /* successful parse! */ if (parseState.isStateProgram) { @@ -1398,6 +1402,27 @@ _mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum dstTarget, _mesa_fprint_program_opt(stdout, &program->Base, PROG_PRINT_NV, 0); _mesa_printf("------------------------------\n"); #endif + + if (program->Base.Parameters) + _mesa_free_parameter_list(program->Base.Parameters); + + program->Base.Parameters = _mesa_new_parameter_list (); + program->Base.NumParameters = 0; + + state_tokens[0] = STATE_VERTEX_PROGRAM; + state_tokens[1] = STATE_ENV; + /* Add refs to all of the potential params, in order. If we want to not + * upload everything, _mesa_layout_parameters is the answer. + */ + for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS; i++) { + state_tokens[2] = i; + int index = _mesa_add_state_reference(program->Base.Parameters, + state_tokens); + assert(index == i); + } + program->Base.NumParameters = program->Base.Parameters->NumParameters; + + _mesa_setup_nv_temporary_count(ctx, &program->Base); } else { /* Error! */ -- 2.30.2