From 60e1c6a7fce82e48a36e3a5605222009c47f59bb Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Mon, 8 Feb 2016 18:19:47 +0100 Subject: [PATCH] nvc0: enable compute shaders on GK104 and GM107+ Compute support on GK110 is still unstable for weird reasons, but this can be fixed later as the NVF0_COMPUTE envvar prevent using compute. Signed-off-by: Samuel Pitoiset Reviewed-by: Ilia Mirkin --- src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c index ac7f57bac08..590dac972a7 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c @@ -291,7 +291,8 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, case PIPE_SHADER_CAP_PREFERRED_IR: return PIPE_SHADER_IR_TGSI; case PIPE_SHADER_CAP_SUPPORTED_IRS: - if (class_3d >= NVE4_3D_CLASS) + if (class_3d == NVF0_3D_CLASS && + !debug_get_bool_option("NVF0_COMPUTE", false)) return 0; return 1 << PIPE_SHADER_IR_TGSI; case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: -- 2.30.2