From 62068c9d90ceda8a4a6696dee1ec7f7a718b9d36 Mon Sep 17 00:00:00 2001 From: Axel Davy Date: Sun, 6 Nov 2016 12:06:22 +0100 Subject: [PATCH] st/nine: Fix BASETEX_REGISTER_UPDATE BASETEX_REGISTER_UPDATE was adding the texture to the list of textures to upload in too many cases. tex->base.base.bind will be set to true if the texture is in a stateblock, whereas we want to upload only if bound to the device, which is what bind_count is for. Signed-off-by: Axel Davy --- src/gallium/state_trackers/nine/basetexture9.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/state_trackers/nine/basetexture9.h b/src/gallium/state_trackers/nine/basetexture9.h index 35cfbff3756..10a7cea46da 100644 --- a/src/gallium/state_trackers/nine/basetexture9.h +++ b/src/gallium/state_trackers/nine/basetexture9.h @@ -159,7 +159,7 @@ NineBaseTexture9_Dump( struct NineBaseTexture9 *This ) { } #endif #define BASETEX_REGISTER_UPDATE(t) do { \ - if (((t)->managed.dirty | ((t)->dirty_mip)) && (t)->base.base.bind) \ + if (((t)->managed.dirty | ((t)->dirty_mip)) && (t)->bind_count) \ if (LIST_IS_EMPTY(&(t)->list)) \ list_add(&(t)->list, &(t)->base.base.device->update_textures); \ } while(0) -- 2.30.2