From 622786c20c6cd073071b00ddf6e50c447f8c5768 Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Wed, 13 Dec 2017 17:23:41 -0800 Subject: [PATCH] i965: Call brw_cache_flush_for_render in predraw_resolve_framebuffer This makes sure we flush things out of other caches prior to using a surface through the render cache. Currently, this is a no-op because GL won't let you bind anything other than a color surface as color so it should never end up in the depth cache. However, this does complete the flush/add_bo pair for regular drawing which will be required for the next commit. Reviewed-by: Iago Toral Quiroga Reviewed-by: Kenneth Graunke Cc: "17.3" --- src/mesa/drivers/dri/i965/brw_draw.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index 7e29dcfd4e8..1f86378f5ee 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -508,6 +508,8 @@ brw_predraw_resolve_framebuffer(struct brw_context *brw) irb->mt_layer, irb->layer_count, isl_format, ctx->Color.BlendEnabled & (1 << i)); + + brw_cache_flush_for_render(brw, irb->mt->bo); } } -- 2.30.2